Carina Gonzalez
Title
Cited by
Cited by
Year
A literature review of gamification design frameworks
A Mora, D Riera, C Gonzalez, J Arnedo-Moreno
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
3122015
The chemotherapy-induced peripheral neuropathy outcome measures standardization study: from consensus to the first validity and reliability findings
G Cavaletti, DR Cornblath, ISJ Merkies, TJ Postma, E Rossi, B Frigeni, ...
Annals of Oncology 24 (2), 454-462, 2013
2692013
Gamification: a systematic review of design frameworks
A Mora, D Riera, C González, J Arnedo-Moreno
Journal of Computing in Higher Education 29 (3), 516-548, 2017
2082017
Applying a constructivist and collaborative methodological approach in engineering education
L Moreno, C Gonzalez, I Castilla, E Gonzalez, J Sigut
Computers & Education 49 (3), 891-915, 2007
1542007
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities
CS González, N Gómez, V Navarro, M Cairós, C Quirce, P Toledo, ...
Computers in Human Behavior 55, 529-551, 2016
1492016
Estudio exploratorio en Iberoamérica sobre procesos de enseñanza-aprendizaje y propuesta de evaluación en tiempos de pandemia
H Fardoun, M Yousef, C González-González, CA Collazos
Ediciones Universidad de Salamanca, 2020
1452020
De la enseñanza con libros de texto al aprendizaje en espacios online gamificados
MA Moreira, CSG González
Educatio Siglo XXI 33 (3 Noviembr), 15-38, 2015
1382015
Emociones con videojuegos: incrementando la motivación para el aprendizaje
CS González, F Blanco
Teoría de la Educación. Educación y Cultura en la Sociedad de la Información …, 2008
1282008
Estrategias para trabajar la creatividad en la Educación Superior: pensamiento de diseño, aprendizaje basado en juegos y en proyectos.
CSG González
Revista de Educación a Distancia (RED), 2014
1262014
Intelligent decision-making support systems: foundations, applications and challenges. Using System Dynamics and Case-based Reasoning (CBR) to Build an Intelligent Decision …
JND Gupta, GA Forgionne, ME Mora, C Legna, CS González
Springer Science & Business Media, 2007
1062007
Designing social videogames for educational uses
C González-González, F Blanco-Izquierdo
Computers & Education 58 (1), 250-262, 2012
892012
Coding as a playground: Promoting positive learning experiences in childhood classrooms
MU Bers, C González-González, MB Armas–Torres
Computers & Education 138, 130-145, 2019
832019
Usability and user experience: what should we care about?
C Rusu, V Rusu, S Roncagliolo, C González
International Journal of Information Technologies and Systems Approach …, 2015
812015
Methodology for systematic literature review applied to engineering and education
PV Torres-Carrión, CS González-González, S Aciar, ...
2018 IEEE Global engineering education conference (EDUCON), 1364-1373, 2018
772018
Implementation of E-proctoring in Online Teaching: A Study About Motivational Factors
CS González-González, A Infante-Moro, JC Infante-Moro
Sustainability 12 (3488), 2020
762020
¿ Qué uso hacen de las aulas virtuales los docentes universitarios?
E Fariña-Vargas, C González-González, M Area-Moreira
Revista de Educación a Distancia (RED), 2013
732013
Técnicas de gamificación aplicadas en la docencia de Ingeniería Informática
C González, A Mora
ReVisión 8 (1), 25-40, 2015
692015
Psychological health and physical activity levels during the COVID-19 pandemic: a systematic review
V Violant-Holz, MG Gallego-Jiménez, CS González-González, ...
International journal of environmental research and public health 17 (24), 9419, 2020
682020
State of the art in the teaching of computational thinking and programming in childhood education
CS González-González
Education in the Knowledge Society 20, 1-15, 2019
66*2019
Gamification in intelligent tutoring systems
C González, A Mora, P Toledo
Proceedings of the second international conference on technological …, 2014
622014
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Articles 1–20