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Nelson Zagalo
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Cited by
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Emoções interactivas, do cinema para os videojogos
N Zagalo
Disponível em http://hdl.handle.net/1822/27674, 400, 2009
100*2009
Engagement Design
N Zagalo
Springer International Publishing, Cham. DOI: https://doi. org/10.1007/978-3 …, 2020
492020
Emotional spectrum developed by virtual storytelling
N Zagalo, A Torres, V Branco
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling …, 2005
482005
The creation process in digital art
AF Marcos, PS Branco, NT Zagalo
Handbook of multimedia for digital entertainment and arts, 601-615, 2009
402009
Story reaction structures to emotion detection
N Zagalo, A Barker, V Branco
Proceedings of the 1st ACM workshop on Story representation, mechanism and …, 2004
402004
Bridging book: a not-so-electronic children's picturebook
AC Figueiredo, AL Pinto, P Branco, N Zagalo, E Coquet
Proceedings of the 12th International Conference on Interaction Design and …, 2013
392013
Videojogos em Portugal – História, Tecnologia e Arte
N Zagalo
Editora FCA, 2013
382013
Os jogos mais jogados pelos alunos do Ensino Básico ao Ensino Superior
AA Carvalho, IC Araújo, N Zagalo, T Gomes, C Barros, A Moura, S Cruz
Atas do 2, 23-37, 2014
352014
INSCAPE: Emotion expression and experience in an authoring environment
N Zagalo, S Göbel, A Torres, R Malkewitz, V Branco
Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006
352006
Alfabetización creativa en los videojuegos: Comunicación interactiva y alfabetización cinematográfica
N Zagalo
Comunicar, 61-68, 2010
342010
Creativity in the digital age
N Zagalo, P Branco, N Zagalo
Springer, 2017
332017
Mechanics or Mechanisms: defining differences in analog games to support game design
M Sousa, N Zagalo, AP Oliveira
2021 IEEE Conference on Games (CoG), 1-8, 2021
322021
The creative revolution that is changing the world
N Zagalo, P Branco
Creativity in the digital age, 3-15, 2015
322015
Eu também posso propagar histórias. A adaptação e as narrativas transmediáticas na era da participação”
MN Sousa, N Zagalo, ML Martins
Comunicação e Sociedade 22 (0), 167-183, 2012
322012
Who am I-and if so, where? A Study on Personality in Virtual Realities
B Aas, K Meyerbröker, P Emmelkamp
Journal of Virtual Worlds Research 2 (5), 2010
292010
Virtual Worlds and Metaverse Platforms: new communication and identity paradigms
N Zagalo, L Morgado, A Boa-Ventura
Information Science Reference, 2012
262012
Convergência entre o Cinema e a Realidade Virtual
N Zagalo
Universidade de Aveiro, 2007
252007
Transmedia storytelling: the roles and stakes of the different participants in the process of a convergent story, in divergent media and artefacts
MN Sousa, ML Martins, N Zagalo
Media Convergence Handbook-Vol. 2: Firms and User Perspectives, 117-135, 2016
242016
Instantiating the creation process in digital art for serious games design
A Marcos, N Zagalo
Entertainment Computing 2 (2), 143-148, 2011
232011
Towards a new hybrid game model: designing tangible experiences
AP Oliveira, M Sousa, M Vairinhos, N Zagalo
2020 IEEE 8th International Conference on Serious Games and Applications for …, 2020
192020
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