Empirical taxonomies of gameplay enjoyment: Personality and video game preference JM Quick, RK Atkinson, L Lin International Journal of Game-Based Learning (IJGBL) 2 (3), 11-31, 2012 | 61 | 2012 |
Statistical Analysis with R JM Quick Packt Publishing, 2010 | 36 | 2010 |
The gameplay enjoyment model JM Quick, RK Atkinson, L Lin International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 …, 2012 | 27 | 2012 |
Computer-aided instruction for introductory linear circuit analysis BJ Skromme, PJ Rayes, CD Whitlatch, Q Wang, A Barrus, JM Quick, ... 2013 IEEE Frontiers in Education Conference (FIE), 314-319, 2013 | 23 | 2013 |
A Data-Driven Taxonomy of Undergraduate Student Video Game Enjoyment JM Quick, RK Atkinson Proceedings GLS 7.0 Games + Learning + Society Conference, 185-190, 2011 | 19 | 2011 |
Modeling Gameplay Enjoyment, Goal Orientations, and Individual Characteristics JM Quick, RK Atkinson International Journal of Game-Based Learning 4 (4), 0 | 15* | |
Teaching linear circuit analysis techniques with computers BJ Skromme, Q Wang, P Rayes, JM Quick, RK Atkinson, T Frank 2013 ASEE Annual Conference & Exposition, 23.1146. 1-23.1146. 11, 2013 | 14 | 2013 |
MLearning: An embodied perspective AR Denham, JM Quick, RK Atkinson International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 2 …, 2012 | 13 | 2012 |
Expansion and evaluation of a step-based tutorial program for linear circuit analysis BJ Skromme, P Rayes, B Cheng, B McNamara, AS Gibson, A Barrus, ... 2014 ASEE Annual Conference & Exposition, 24.568. 1-24.568. 14, 2014 | 6 | 2014 |
Confirming the taxonomy of video game enjoyment JM Quick, RK Atkinson, L Lin Proceedings GLS 8.0 Games + Learning + Society Conference, 257-260, 2012 | 5 | 2012 |
Modeling gameplay enjoyment through feature preferences, goal orientations, usage, and gender JM Quick ARIZONA STATE UNIVERSITY, 2013 | 2 | 2013 |
Empirical Game Design for Explorers JM Quick, RK Atkinson Proceedings of the Meaningful Play 2012 Conference, 1-11, 2012 | 2 | 2012 |
Understanding and Supporting the Teachers Involved in Adopting a Mixed-Reality Embodied K-12 Environment JM Quick, W Savenye, D Birchfield, C Megowan-Romanowicz, ... Selected Research and Development Papers Presented at The Annual Convention …, 2010 | 2 | 2010 |
Gameplay Enjoyment, Gender, and 19 Individual Characteristics More Influential than Gender JM Quick, RK Atkinson GLS 9.0 Conference Proceedings, 257-260, 2014 | | 2014 |
Gaming Goal Orientations: An Empirical Motivation Framework JM Quick, RK Atkinson GLS 9.0 Conference Proceedings, 538-540, 2014 | | 2014 |
mLearning AR Denham, JM Quick, RK Atkinson | | 2012 |
Mobile Technologies in Education and Healthcare RK Atkinson, A Denham, JM Quick Handbook of Technology in Psychology, Psychiatry, and Neurology: Theory …, 2011 | | 2011 |
The Relationships Among Personality Traits and Video Game Preferences in Undergraduate Learners JM Quick, RK Atkinson, W Savenye, L Lin 14th Biennial Conference: EARLI 2011, 2011 | | 2011 |
Designing and Evaluating Innovative Learning Experiences for K-12 Students with Autism JM Quick, L Tolentino, P Savvides, E Berry, W Krause, W Savenye, ... Proceedings from Global Learn Asia Pacific 2010 1, 428-432, 2010 | | 2010 |
1. Leveraging Proven Research in Educational Game Design JM Quick | | |