Gabriella E Anton
Gabriella E Anton
PhD Candidate, Learning Sciences, Northwestern University
Dirección de correo verificada de - Página principal
Citado por
Citado por
All roads lead to computing: Making, participatory simulations, and social computing as pathways to computer science
C Brady, K Orton, D Weintrop, G Anton, S Rodriguez, U Wilensky
IEEE Transactions on Education 60 (1), 59-66, 2016
Playing together separately: Mapping out literacy and social synchronicity
Virtual Literacies, 233-250, 2012
Introducing and assessing computational thinking in the secondary science classroom
H Swanson, G Anton, C Bain, M Horn, U Wilensky
Computational Thinking Education, 99-117, 2019
Computational thinking in the science classroom
H Swanson
International conference on computational thinking education 2017, 2017
Constructionist learning at the group level with programmable badges
C Brady, D Weintrop, G Anton, U Wilensky
Proc. Constructionism Conf, 61-68, 2016
Let me know when she stops talking: Using games for learning without colonizing play
C Steinkuehler, E King, E Alagoz, G Anton, S Chu, J Elmergreen, ...
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
The CCL-parallax programmable badge: Learning with low-cost, communicative wearable computers
C Brady, D Weintrop, K Gracey, G Anton, U Wilensky
Proceedings of the 16th Annual Conference on Information Technology …, 2015
Patterns of play: Understanding computational thinking through game design
G Anton, S Harris, A Ochsner, M Rothschild, K Squire
Proceedings of the Games, Learning, and Society Conference 3, 2013
GenEvo-An emergent systems microworld for model-based scientific inquiry in the context of genetics and evolution
S Dabholkar, G Anton, U Wilensky
International Society of the Learning Sciences, Inc.[ISLS]., 2018
Studio K: A game design curriculum for computational thinking
L Kane, W Berger, G Anton, RB Shapiro, K Squire
Games+ Learning+ Society Conference, Madison, WI, June, 2012
Modeling user exploration and boundary testing in digital learning games
VE Owen, G Anton, R Baker
Proceedings of the 2016 conference on user modeling adaptation and …, 2016
Power of play: Exploring computational thinking through game design
G Anton
The Velvet Light Trap-A Critical Journal of Film and Television, 74-75, 2013
A case study of teacher professional growth through co-design and implementation of computationally enriched biology units
A Peel, S Dabholkar, G Anton, S Wu, U Wilensky, M Horn
International Society of the Learning Sciences (ISLS), 2020
One size fits all: Designing for socialization in physical computing
G Anton, U Wilensky
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
Developing mathetic content knowledge using an emergent systems microworld
S Dabholkar, G Anton, U Wilensky
Proceedings of Constructionism, 2018
Seeds of (r) Evolution: Constructionism Co-Design with High School Science Teachers
J Kelter, A Peel, C Bain, G Anton, S Dabholkar, U Aslan, MS Horn, ...
Constructionism 2020, 2020
Talking with kids on game design, computer programming, and taking over the world with dragons
A Ochsner, G Anton
Unpublished manuscript, 2014
Formal education
DJ Hanson
Learning about drinking, 209-224, 2013
Information literacy and online reading comprehension in WoW and school
C Martin, G Anton, A Ochsner, J Elmergreen, C Steinkuehler
Proceedings of the 8th Annual Games+ Learning+ Society Conference, ETC Press …, 2012
Mixed methods to study games and learning
C Steinkuehler, E King, C Martin, Y Oh, S Chu, C Williams, A Ochsner, ...
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20