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Mai Otsuki
Mai Otsuki
National Institute of Advanced Industrial Science and Technology (AIST)
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MAI painting brush: an interactive device that realizes the feeling of real painting
M Otsuki, K Sugihara, A Kimura, F Shibata, H Tamura
Proceedings of the 23nd annual ACM symposium on User interface software and …, 2010
432010
Effects of enhanced gaze presentation on gaze leading in remote collaborative physical tasks
M Otsuki, K Maruyama, H Kuzuoka, Y Suzuki
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
352018
Selection and manipulation methods for a menu widget on the human forearm
T Azai, S Ogawa, M Otsuki, F Shibata, A Kimura
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
332017
Sports support system: Augmented ball game for filling gap between player skill levels
Y Sano, K Sato, R Shiraishi, M Otsuki
Proceedings of the 2016 ACM international conference on interactive surfaces …, 2016
302016
ThirdEye: simple add-on display to represent remote participant's gaze direction in video communication
M Otsuki, T Kawano, K Maruyama, H Kuzuoka, Y Suzuki
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
292017
Virtual Handcrafting: Building virtual wood models using ToolDevice
R Arisandi, M Otsuki, A Kimura, F Shibata, H Tamura
Proceedings of the IEEE 102 (2), 185-195, 2014
292014
Enjoying virtual handcrafting with tooldevice
R Arisandi, Y Takami, M Otsuki, A Kimura, F Shibata, H Tamura
Adjunct proceedings of the 25th annual ACM symposium on User interface …, 2012
292012
Open palm menu: A virtual menu placed in front of the palm
T Azai, M Otsuki, F Shibata, A Kimura
Proceedings of the 9th Augmented Human International Conference, 1-5, 2018
282018
Effect of full body avatar in augmented reality remote collaboration
TY Wang, Y Sato, M Otsuki, H Kuzuoka, Y Suzuki
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1221-1222, 2019
232019
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects
M Otsuki, K Sugihara, A Toda, F Shibata, A Kimura
Virtual Reality 22, 167-181, 2018
212018
Augmented recreational volleyball court: Supporting the beginners' landing position prediction skill by providing peripheral visual feedback
K Sato, Y Sano, M Otsuki, M Oka, K Kato
Proceedings of the 10th Augmented Human International Conference 2019, 1-9, 2019
192019
Effect of manipulated amplitude and frequency of human voice on dominance and persuasiveness in audio conferences
TY Wang, I Kawaguchi, H Kuzuoka, M Otsuki
Proceedings of the ACM on human-computer interaction 2 (CSCW), 1-18, 2018
182018
Tele-guidance system to support anticipation during communication
T Yamamoto, M Otsuki, H Kuzuoka, Y Suzuki
Multimodal Technologies and Interaction 2 (3), 55, 2018
182018
A new interactive haptic device for getting physical contact feeling of virtual objects
K Kataoka, T Yamamoto, M Otsuki, F Shibata, A Kimura
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1323-1324, 2019
172019
Development of wearable outer-covering haptic display using ball effector for hand motion guidance
V Yem, M Otsuki, H Kuzuoka
Haptic Interaction: Perception, Devices and Applications, 85-89, 2015
162015
Effect of embodiment presentation by humanoid robot on social telepresence
I Kawaguchi, Y Kodama, H Kuzuoka, M Otsuki, Y Suzuki
Proceedings of the Fourth International Conference on Human Agent …, 2016
152016
Human augmentation technologies for employee well-being: A research and development agenda
BQ Ho, M Otsuki, Y Kishita, M Kobayakawa, K Watanabe
International Journal of Environmental Research and Public Health 19 (3), 1195, 2022
132022
Effect of body representation level of an avatar on quality of AR-based remote instruction
TY Wang, Y Sato, M Otsuki, H Kuzuoka, Y Suzuki
Multimodal Technologies and Interaction 4 (1), 3, 2020
132020
Use of random dot patterns in achieving x-ray vision for near-field applications of stereoscopic video-based augmented reality displays
S Ghasemi, M Otsuki, P Milgram, R Chellali
Presence 26 (1), 42-65, 2017
132017
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR.
M Otsuki, H Kuzuoka, P Milgram
ICAT-EGVE, 45-52, 2015
132015
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20