Deepstack: Expert-level artificial intelligence in heads-up no-limit poker M Moravčík, M Schmid, N Burch, V Lisý, D Morrill, N Bard, T Davis, ... Science 356 (6337), 508-513, 2017 | 1060 | 2017 |
Monte Carlo sampling for regret minimization in extensive games M Lanctot, K Waugh, M Zinkevich, M Bowling Advances in neural information processing systems 22, 2009 | 341 | 2009 |
Accelerating best response calculation in large extensive games M Johanson, K Waugh, M Bowling, M Zinkevich IJCAI 11, 258-265, 2011 | 126 | 2011 |
Abstraction pathologies in extensive games. K Waugh, D Schnizlein, MH Bowling, D Szafron AAMAS (2) 2009, 781-8, 2009 | 104 | 2009 |
Computational rationalization: The inverse equilibrium problem K Waugh, BD Ziebart, JA Bagnell arXiv preprint arXiv:1308.3506, 2013 | 86 | 2013 |
A Practical Use of Imperfect Recall. K Waugh, M Zinkevich, M Johanson, M Kan, D Schnizlein, MH Bowling SARA, 2009 | 85 | 2009 |
Interactive story authoring: A viable form of creative expression for the classroom M Carbonaro, M Cutumisu, H Duff, S Gillis, C Onuczko, J Siegel, ... Computers & Education 51 (2), 687-707, 2008 | 79 | 2008 |
Faster algorithms for extensive-form game solving via improved smoothing functions C Kroer, K Waugh, F Kılınç-Karzan, T Sandholm Mathematical Programming 179 (1-2), 385-417, 2020 | 61 | 2020 |
Solving games with functional regret estimation K Waugh, D Morrill, J Bagnell, M Bowling Proceedings of the AAAI Conference on Artificial Intelligence 29 (1), 2015 | 60 | 2015 |
Faster first-order methods for extensive-form game solving C Kroer, K Waugh, F Kilinç-Karzan, T Sandholm Proceedings of the Sixteenth ACM Conference on Economics and Computation …, 2015 | 53 | 2015 |
ScriptEase: A generative/adaptive programming paradigm for game scripting M Cutumisu, C Onuczko, M McNaughton, T Roy, J Schaeffer, ... Science of Computer Programming 67 (1), 32-58, 2007 | 50 | 2007 |
Player of games M Schmid, M Moravcik, N Burch, R Kadlec, J Davidson, K Waugh, N Bard, ... arXiv preprint arXiv:2112.03178, 2021 | 44 | 2021 |
Adapting a commercial role-playing game for educational computer game production M Carbonaro, M Cutumisu, H Duff, S Gillis, C Onuczko, J Schaeffer, ... GameOn North America 13, 2006 | 36 | 2006 |
Theoretical and practical advances on smoothing for extensive-form games C Kroer, K Waugh, F Kilinc-Karzan, T Sandholm arXiv preprint arXiv:1702.04849, 2017 | 29 | 2017 |
A pattern catalog for computer role playing games C Onuczko, M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, ... Proceedings of GameOn North America, 30-38, 2005 | 29 | 2005 |
Deepstack: expert-level artificial intelligence in no-limit poker. CoRR abs/1701.01724 (2017) M Moravcík, M Schmid, N Burch, V Lisý, D Morrill, N Bard, T Davis, ... arXiv preprint arXiv:1701.01724, 2017 | 27 | 2017 |
Strategy purification and thresholding: Effective non-equilibrium approaches for playing large games S Ganzfried, T Sandholm, K Waugh Proceedings of the 11th International Conference on Autonomous Agents and …, 2012 | 27 | 2012 |
A demonstration of the Polaris poker system. MH Bowling, N Abou Risk, N Bard, D Billings, N Burch, J Davidson, ... AAMAS (2), 1391-1392, 2009 | 27 | 2009 |
Abstraction in large extensive games K Waugh | 25 | 2009 |
Strategy grafting in extensive games K Waugh, N Bard, M Bowling Advances in Neural Information Processing Systems 22, 2009 | 25 | 2009 |