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Armando Maciel Toda
Armando Maciel Toda
Otros nombresArmando Toda
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The dark side of gamification: An overview of negative effects of gamification in education
AM Toda, PHD Valle, S Isotani
Researcher links workshop: higher education for all, 143-156, 2017
3942017
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learn. Environ. 6 (16), 14, 2019
2772019
Tailored gamification in education: A literature review and future agenda
W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ...
Education and Information Technologies 28 (1), 373-406, 2023
1612023
An approach for planning and deploying gamification concepts with social networks within educational contexts
A Toda, RMC do Carmo, AP da Silva, II Bittencourt, S Isotani
International Journal of Information Management, 10, 2018
1532018
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ...
2019 IEEE 19th international conference on advanced learning technologies …, 2019
1132019
Narrative for gamification in education: why should you care?
PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
1082019
Using learning analytics in the Amazonas: understanding students’ behaviour in introductory programming
FD Pereira, EHT Oliveira, DBF Oliveira, AI Cristea, LSG Carvalho, ...
British journal of educational technology 51 (4), 955-972, 2020
862020
The relationship between user types and gamification designs
ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ...
User modeling and user-adapted interaction 31 (5), 907-940, 2021
822021
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
L Rodrigues, FD Pereira, AM Toda, PT Palomino, M Pessoa, ...
International Journal of Educational Technology in Higher Education 19 (1), 13, 2022
742022
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
W Oliveira, J Hamari, S Joaquim, AM Toda, PT Palomino, J Vassileva, ...
Smart Learning Environments 9 (1), 16, 2022
732022
How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
582019
Personalized gamification: A literature review of outcomes, experiments, and approaches
L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani
Eighth international conference on technological ecosystems for enhancing …, 2020
552020
Personalization improves gamification: Evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
522021
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience.
W Oliveira, AM Toda, PT Palomino, L Shi, J Vassileva, II Bittencourt, ...
HICSS, 1-10, 2020
472020
Gamification works, but how and to whom? an experimental study in the context of programming lessons
L Rodrigues, AM Toda, W Oliveira, PT Palomino, AP Avila-Santos, ...
Proceedings of the 52nd ACM technical symposium on computer science …, 2021
452021
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study
AM Toda, W Oliveira, L Shi, II Bittencourt, S Isotani, A Cristea
The 12th International Conference on Educational Data Mining, 438-443, 2019
402019
Educational Games: A Contribution to Software Testing Education
PH Valle, AM Toda, EF Barbosa, JC Maldonado
Annual Frontiers in Education (FIE) 2017, 2017
392017
Does gamification affect flow experience? a systematic literature review
W Oliveira, O Pastushenko, L Rodrigues, AM Toda, PT Palomino, ...
arXiv preprint arXiv:2106.09942, 2021
382021
Automating gamification personalization to the user and beyond
L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani
IEEE Transactions on Learning Technologies 15 (2), 199-212, 2022
352022
Exploring content game elements to support gamification design in educational systems: narrative and storytelling
P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani
Brazilian symposium on computers in education (Simpósio brasileiro de …, 2019
252019
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