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Andrey Krekhov
Andrey Krekhov
Verified email at uni-due.de
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The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
A Krekhov, S Cmentowski, J Krüger
2019 IEEE Conference on Games (IEEE CoG), 2019
662019
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
542018
Outstanding: A multi-perspective travel approach for virtual reality games
S Cmentowski, A Krekhov, J Krüger
Proceedings of the annual symposium on computer-human interaction in play …, 2019
512019
Beyond human: Animals as an escape from stereotype avatars in virtual reality games
A Krekhov, S Cmentowski, K Emmerich, J Krüger
Proceedings of the annual symposium on computer-human interaction in play …, 2019
512019
Vr animals: Surreal body ownership in virtual reality games
A Krekhov, S Cmentowski, J Krüger
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
472018
Self-transforming controllers for virtual reality first person shooters
A Krekhov, K Emmerich, P Bergmann, S Cmentowski, J Krüger
Proceedings of the annual symposium on computer-human interaction in play …, 2017
342017
Deadeye visualization revisited: Investigation of preattentiveness and applicability in virtual environments
A Krekhov, S Cmentowski, A Waschk, J Krüger
IEEE transactions on visualization and computer graphics 26 (1), 547-557, 2019
282019
A study on real-time visualizations during sports activities on smartwatches
A Schiewe, A Krekhov, F Kerber, F Daiber, J Krüger
Proceedings of the 19th International Conference on Mobile and Ubiquitous …, 2020
272020
Streaming vr games to the broad audience: A comparison of the first-person and third-person perspectives
K Emmerich, A Krekhov, S Cmentowski, J Krueger
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
232021
Deadeye: A novel preattentive visualization technique based on dichoptic presentation
A Krekhov, J Krüger
IEEE transactions on visualization and computer graphics 25 (1), 936-945, 2018
232018
Puzzles unpuzzled: towards a unified taxonomy for analog and digital escape room games
A Krekhov, K Emmerich, R Rotthaler, J Krueger
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-24, 2021
172021
Silhouette games: An interactive one-way mirror approach to watching players in vr
A Krekhov, D Preuß, S Cmentowski, J Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
142020
Outstanding: a perspective-switching technique for covering large distances in VR games
S Cmentowski, A Krekhov, J Krueger
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
132019
Development and Validation of a German Version of the Player Experience Inventory (PXI)
L Graf, M Altmeyer, K Emmerich, M Herrlich, A Krekhov, K Spiel
Proceedings of Mensch und computer 2022, 265-275, 2022
122022
" Pls Uninstall" On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming
K Emmerich, A Krekhov, J Krüger
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
122020
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data
A Krekhov, M Michalski, J Krüger
Eurographics 2019 - Education Papers, 2019
112019
Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations
A Krekhov, J Grüninger, R Schlönvoigt, J Krüger
SIGGRAPH Asia 2015 Visualization in High Performance Computing, 1-4, 2015
112015
Interpolating happiness: understanding the intensity gradations of face emojis across cultures
A Krekhov, K Emmerich, J Fuchs, JH Krueger
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
102022
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content.
A Krekhov, K Emmerich, M Babinski, J Krüger
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
82017
Towards sneaking as a playful input modality for virtual environments
S Cmentowski, A Krekhov, A Zenner, D Kucharski, J Krüger
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 473-482, 2021
52021
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