The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games A Krekhov, S Cmentowski, J Krüger 2019 IEEE Conference on Games (IEEE CoG), 2019 | 66 | 2019 |
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 54 | 2018 |
Outstanding: A multi-perspective travel approach for virtual reality games S Cmentowski, A Krekhov, J Krüger Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 51 | 2019 |
Beyond human: Animals as an escape from stereotype avatars in virtual reality games A Krekhov, S Cmentowski, K Emmerich, J Krüger Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 51 | 2019 |
Vr animals: Surreal body ownership in virtual reality games A Krekhov, S Cmentowski, J Krüger Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 47 | 2018 |
Self-transforming controllers for virtual reality first person shooters A Krekhov, K Emmerich, P Bergmann, S Cmentowski, J Krüger Proceedings of the annual symposium on computer-human interaction in play …, 2017 | 34 | 2017 |
Deadeye visualization revisited: Investigation of preattentiveness and applicability in virtual environments A Krekhov, S Cmentowski, A Waschk, J Krüger IEEE transactions on visualization and computer graphics 26 (1), 547-557, 2019 | 28 | 2019 |
A study on real-time visualizations during sports activities on smartwatches A Schiewe, A Krekhov, F Kerber, F Daiber, J Krüger Proceedings of the 19th International Conference on Mobile and Ubiquitous …, 2020 | 27 | 2020 |
Streaming vr games to the broad audience: A comparison of the first-person and third-person perspectives K Emmerich, A Krekhov, S Cmentowski, J Krueger Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 23 | 2021 |
Deadeye: A novel preattentive visualization technique based on dichoptic presentation A Krekhov, J Krüger IEEE transactions on visualization and computer graphics 25 (1), 936-945, 2018 | 23 | 2018 |
Puzzles unpuzzled: towards a unified taxonomy for analog and digital escape room games A Krekhov, K Emmerich, R Rotthaler, J Krueger Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-24, 2021 | 17 | 2021 |
Silhouette games: An interactive one-way mirror approach to watching players in vr A Krekhov, D Preuß, S Cmentowski, J Krüger Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 14 | 2020 |
Outstanding: a perspective-switching technique for covering large distances in VR games S Cmentowski, A Krekhov, J Krueger Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 13 | 2019 |
Development and Validation of a German Version of the Player Experience Inventory (PXI) L Graf, M Altmeyer, K Emmerich, M Herrlich, A Krekhov, K Spiel Proceedings of Mensch und computer 2022, 265-275, 2022 | 12 | 2022 |
" Pls Uninstall" On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming K Emmerich, A Krekhov, J Krüger Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 12 | 2020 |
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data A Krekhov, M Michalski, J Krüger Eurographics 2019 - Education Papers, 2019 | 11 | 2019 |
Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations A Krekhov, J Grüninger, R Schlönvoigt, J Krüger SIGGRAPH Asia 2015 Visualization in High Performance Computing, 1-4, 2015 | 11 | 2015 |
Interpolating happiness: understanding the intensity gradations of face emojis across cultures A Krekhov, K Emmerich, J Fuchs, JH Krueger Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 10 | 2022 |
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content. A Krekhov, K Emmerich, M Babinski, J Krüger Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017 | 8 | 2017 |
Towards sneaking as a playful input modality for virtual environments S Cmentowski, A Krekhov, A Zenner, D Kucharski, J Krüger 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 473-482, 2021 | 5 | 2021 |