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Marc Schubhan
Marc Schubhan
DFKI GmbH, Saarland Informatics Campus, Germany
Verified email at dfki.de - Homepage
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Cited by
Year
Using hexad user types to select suitable gamification elements to encourage healthy eating
M Altmeyer, M Schubhan, P Lessel, L Muller, A Krüger
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
182020
Gamified ads: Bridging the gap between user enjoyment and the effectiveness of online ads
M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
162019
Investigating user-created gamification in an image tagging task
M Schubhan, M Altmeyer, D Buchheit, P Lessel
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
122020
Germ destroyer-a gamified system to increase the hand washing duration in shared bathrooms
M Altmeyer, P Lessel, M Schubhan, V Hnatovskiy, A Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
92019
Towards predicting hexad user types from smartphone data
M Altmeyer, P Lessel, M Schubhan, A Krüger
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
82019
AmbiPlant-Ambient Feedback for Digital Media through Actuated Plants
D Degraen, M Schubhan, K Mushkina, A Makhsadov, F Kosmalla, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
72020
A long-term investigation on the effects of (personalized) gamification on course participation in a gym
M Altmeyer, M Schubhan, A Krüger, P Lessel
arXiv preprint arXiv:2107.12597, 2021
62021
Hakoniwa: Enhancing physical Gamification using miniature garden elements
D Degraen, M Schubhan, M Altmeyer, A Krüger
Proceedings of the 24th International Academic Mindtrek Conference, 117-127, 2021
62021
FamilyFlower: An Artifical Flower to Foster Distant Family Connections
D Degraen, H Hock, M Schubhan, M Altmeyer, F Kosmalla, A Krüger
Proceedings of the 20th International Conference on Mobile and Ubiquitous …, 2021
62021
Eating ads with a monster: Introducing a gamified ad blocker
M Altmeyer, P Lessel, K Dernbecher, V Hnatovskiy, M Schubhan, ...
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
32019
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game
G Schabert, M Schubhan, M Schmitz, M Altmeyer
Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023
2023
“Absolute or Relative?”–Exploring the Choice Between Leaderboard Types in an Image Tagging Task
P Lessel, M Altmeyer, M Schubhan, D Gudea, A Krüger
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
2022
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads
V Hnatovskiy, M Altmeyer, P Lessel, K Dernbecher, M Schubhan, ...
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
2019
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