Using hexad user types to select suitable gamification elements to encourage healthy eating M Altmeyer, M Schubhan, P Lessel, L Muller, A Krüger Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 19 | 2020 |
Gamified ads: Bridging the gap between user enjoyment and the effectiveness of online ads M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ... Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 18 | 2019 |
Investigating user-created gamification in an image tagging task M Schubhan, M Altmeyer, D Buchheit, P Lessel Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 15 | 2020 |
Familyflower: An artifical flower to foster distant family connections D Degraen, H Hock, M Schubhan, M Altmeyer, F Kosmalla, A Krüger Proceedings of the 20th International Conference on Mobile and Ubiquitous …, 2021 | 11 | 2021 |
AmbiPlant-Ambient Feedback for Digital Media through Actuated Plants D Degraen, M Schubhan, K Mushkina, A Makhsadov, F Kosmalla, ... Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 10 | 2020 |
Germ destroyer-a gamified system to increase the hand washing duration in shared bathrooms M Altmeyer, P Lessel, M Schubhan, V Hnatovskiy, A Krüger Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 10 | 2019 |
Hakoniwa: Enhancing physical Gamification using miniature garden elements D Degraen, M Schubhan, M Altmeyer, A Krüger Proceedings of the 24th International Academic Mindtrek Conference, 117-127, 2021 | 9 | 2021 |
Towards predicting hexad user types from smartphone data M Altmeyer, P Lessel, M Schubhan, A Krüger Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 8 | 2019 |
A long-term investigation on the effects of (personalized) gamification on course participation in a gym M Altmeyer, M Schubhan, A Krüger, P Lessel arXiv preprint arXiv:2107.12597, 2021 | 7 | 2021 |
Eating ads with a monster: Introducing a gamified ad blocker M Altmeyer, P Lessel, K Dernbecher, V Hnatovskiy, M Schubhan, ... Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 3 | 2019 |
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads V Hnatovskiy, M Altmeyer, P Lessel, K Dernbecher, M Schubhan, ... Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 1 | 2019 |
Like It or Not: Exploring the Impact of (Dis) liked Background Music on Player Behavior and Experience M Schubhan, S Karra, M Altmeyer, A Krüger Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-19, 2024 | | 2024 |
Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task M Schubhan, M Altmeyer, K Rogers, D Degraen, P Lessel, A Krüger Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-28, 2024 | | 2024 |
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden D Degraen, E Werny, M Schubhan, M Altmeyer, A Krüger Companion Proceedings of the 2024 Annual Symposium on Computer-Human …, 2024 | | 2024 |
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game G Schabert, M Schubhan, M Schmitz, M Altmeyer Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023 | | 2023 |
“Absolute or Relative?”–Exploring the Choice Between Leaderboard Types in an Image Tagging Task P Lessel, M Altmeyer, M Schubhan, D Gudea, A Krüger Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | | 2022 |