A taxonomy of online marketing methods M Hajarian, MA Camilleri, P Díaz, I Aedo Strategic corporate communication in the digital age, 235-250, 2021 | 51 | 2021 |
A personalized gamification method for increasing user engagement in social networks M Hajarian, A Bastanfard, J Mohammadzadeh, M Khalilian Social Network Analysis and Mining 9, 1-14, 2019 | 46 | 2019 |
Introducing fuzzy like in social networks and its effects on advertising profits and human behavior M Hajarian, A Bastanfard, J Mohammadzadeh, M Khalilian Computers in Human Behavior 77, 282-293, 2017 | 28 | 2017 |
SNEFL: Social network explicit fuzzy like dataset and its application for Incel detection M Hajarian, A Bastanfard, J Mohammadzadeh, M Khalilian Multimedia tools and applications 78 (23), 33457-33486, 2019 | 23 | 2019 |
Effective gamification: a guideline for gamification workshop of WEEF-GEDC 2021 madrid conference M Hajarian, P Diaz 2021 World Engineering Education Forum/Global Engineering Deans Council …, 2021 | 16 | 2021 |
A parallel solution for the 0–1 knapsack problem using firefly algorithm M Hajarian, A Shahbahrami, F Hoseini 2016 1st Conference on Swarm Intelligence and Evolutionary Computation …, 2016 | 16 | 2016 |
Toward stopping incel rebellion: Detecting incels in social media using sentiment analysis M Hajarian, Z Khanbabaloo 2021 7th International Conference on Web Research (ICWR), 169-174, 2021 | 13 | 2021 |
A Gamified Word of Mouth Recommendation System for Increasing Customer Purchase SH Mohammad Hajarian 2020 4th International Conference on Smart City, Internet of Things and …, 2020 | 13 | 2020 |
Why people use social networks? M Hajarian International Journal of Social Science & Interdisciplinary Research 4 (6 …, 2015 | 10 | 2015 |
A crowdsourcing and gamification based product ranking method for e-commerce M Hajarian, S Hemmati 2021 7th International Conference on Web Research (ICWR), 197-201, 2021 | 8 | 2021 |
Evaluating the impact of different user engagement elements on software applications M Hajarian, P Diaz, I Aedo 2023 46th MIPRO ICT and Electronics Convention (MIPRO), 103-108, 2023 | 6 | 2023 |
A taxonomy of online marketing methods Strategic corporate communication in the digital age M Hajarian, MA Camilleri, P Díaz, I Aedo Emerald Publishing Limited, 2021 | 6 | 2021 |
Applying Data mining for advertisement in social networks and improving CTR M Hajarian J. Appl. Environ. Biol. Sci 5 (12S), 417-420, 2015 | 6 | 2015 |
A framework for improving Web 2.0 interaction design M Hajarian Ciência e Natura 37 (6-2), 156-161, 2015 | 4 | 2015 |
Work-in-Progress: The Social Networks Users’ Behavior Change Using Gamified Education and Their Personality M Hajarian, P Díaz, I Aedo International Conference on Interactive Collaborative Learning, 982-989, 2022 | 3 | 2022 |
Designing GPS: A user engagement module for mobile software applications M Hajarian, J Külim, A Khoshnou, P Díaz Adjunct proceedings of the 26th International Conference on Mobile Human …, 2024 | 1 | 2024 |
Fun Button Experiment: The Long-Term Effect of Gamification on User Engagement and Behavior M Hajarian, P Diaz, I Aedo 2023 28th Asia Pacific Conference on Communications (APCC), 1-5, 2023 | 1 | 2023 |
The role of data mining in revenue of websites M Hajarian Galaxy international interdisciplinary research journal. 3 (5), 177-181, 2015 | 1 | 2015 |
Overgamified? An Exploratory Study on Gamification and Crowdsourcing for Fake Accounts Detection in Social Networks M Hajarian, P Diaz, I Aedo International Journal of Human–Computer Interaction, 1-27, 2024 | | 2024 |
Gamification Effect on Brain Activity and User Behavior During Online Hostility Exposure in Social Media M Hajarian, L De Coster 2024 International Conference on Cyber-Enabled Distributed Computing and …, 2024 | | 2024 |