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Anne Sullivan
Anne Sullivan
Assistant Professor, Georgia Institute of Technology
Dirección de correo verificada de lmc.gatech.edu
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Citado por
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Año
An inclusive view of player modeling
AM Smith, C Lewis, K Hullet, G Smith, A Sullivan
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
952011
Synthetic shutter speed imaging
J Telleen, A Sullivan, J Yee, O Wang, P Gunawardane, I Collins, J Davis
Computer Graphics Forum 26 (3), 591-598, 2007
952007
An inclusive taxonomy of player modeling
AM Smith, C Lewis, K Hullett, G Smith, A Sullivan
University of California, Santa Cruz, Tech. Rep. UCSC-SOE-11-13, 2011
742011
AI-based game design: Enabling new playable experiences
MP Eladhari, A Sullivan, G Smith, J McCoy
UC Santa Cruz Baskin School of Engineering, Santa Cruz, CA, 2011
442011
Costumes and wearables as game controllers
TJ Tanenbaum, K Tanenbaum, K Isbister, K Abe, A Sullivan, L Anzivino
Proceedings of the Ninth International Conference on Tangible, Embedded, and …, 2015
392015
Rules of engagement: moving beyond combat-based quests
A Sullivan, M Mateas, N Wardrip-Fruin
Proceedings of the Intelligent Narrative Technologies III Workshop, 1-8, 2010
382010
Evaluating the authorial leverage of drama management
S Chen, M Nelson, M Mateas
Proceedings of the AAAI conference on artificial intelligence and …, 2009
372009
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project
AA Reed, B Samuel, A Sullivan, R Grant, A Grow, J Lazaro, J Mahal, ...
7th Annual Conference on Artificial Intelligence and Interactive Digital …, 2011
33*2011
A taxonomy of narrative-centric board and card games
A Sullivan, A Salter
Proceedings of the 12th International Conference on the Foundations of …, 2017
292017
" Just because it's gay?" transgressive design in queer coming of age visual novels
A Salter, B Blodgett, A Sullivan
Proceedings of the 13th International Conference on the Foundations of …, 2018
282018
Questbrowser: Making quests playable with computer-assisted design
A Sullivan, M Mateas, N Wardrip–Fruin
262009
From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience.
A Sullivan, S Chen, M Mateas
AAAI Spring Symposium: Intelligent Narrative Technologies II, 111-118, 2009
242009
Gender-inclusive quest design in massively multiplayer online role-playing games
A Sullivan
Proceedings of the 4th international conference on foundations of digital …, 2009
232009
The design of Mismanor: creating a playable quest-based story game
A Sullivan, A Grow, M Mateas, N Wardrip-Fruin
Proceedings of the International Conference on the Foundations of Digital …, 2012
212012
The Grail Framework: Making stories playable on three levels in CRPGs
AM Sullivan
University of California, Santa Cruz, 2012
212012
Loominary: Crafting Tangible Artifacts from Player Narrative
A Sullivan, J McCoy, S Hendricks, B Williams
192018
Making quests playable: Choices, CRPGs, and the Grail framework
A Sullivan, M Mateas, N Wardrip-Fruin
Leonardo Electronic Almanac 17 (2), 2012
182012
Tarot-based narrative generation
A Sullivan, MP Eladhari, M Cook
Proceedings of the 13th International Conference on the Foundations of …, 2018
142018
Tabletop roleplaying games as procedural content generators
M Guzdial, D Acharya, M Kreminski, M Cook, M Eladhari, A Liapis, ...
Proceedings of the 15th International Conference on the Foundations of …, 2020
132020
Playable experiences at AIIDE 2018
B Samuel, A Reed, E Short, S Heck, B Robison, L Wright, T Soule, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
122018
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