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Julia Crouse Waddell
Julia Crouse Waddell
Verified email at wcupa.edu
Title
Cited by
Cited by
Year
Personal Internet use at work: Understanding cyberslacking
J Vitak, J Crouse, R LaRose
Computers in human behavior 27 (5), 1751-1759, 2011
6992011
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
W Peng, JH Lin, J Crouse
Cyberpsychology, Behavior, and Social Networking 14 (11), 681-688, 2011
6352011
Playing in parallel: The effects of multiplayer modes in active video game on motivation and physical exertion
W Peng, J Crouse
Cyberpsychology, behavior, and social networking 16 (6), 423-427, 2013
1402013
Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players
JC Waddell, W Peng
Computers in Human Behavior 38, 331-338, 2014
992014
Our thoughts and prayers are with the victims: Explicating the public tragedy as a public relations challenge
RA Hayes, JC Waddell, PM Smudde
Public Relations Inquiry 6 (3), 253-274, 2017
142017
Online identity construction and expectation of future interaction
C McLaughlin, J Vitak, J Crouse
2011 44th Hawaii International Conference on System Sciences, 1-10, 2011
132011
Promoting Online Safety among Adolescents: Enhancing coping self-efficacy and protective behaviors through enactive mastery
JC Waddell, C McLaughlin, R LaRose, N Rifon, C Wirth-Hawkins
Communication and Information Technologies Annual 8, 133-157, 2014
112014
Esports fandom and the collegiate student-athlete experience: Active audiences and spectatorship
K Stuetz, JC Waddell
Multidisciplinary perspectives on media fandom, 240-252, 2020
22020
Playing with the enemy: Competition, cooperation, and social disidentification
J Crouse
Michigan State University, 2015
12015
Book Review: Cultures of Computer Game Concerns: “The Child” Across Families, Law, Science and Industry, by Estrid Sørensen
JC Waddell
Journalism & Mass Communication Educator 75 (2), 249-251, 2020
2020
The Futurians, Gamergate, and Fandom: The Construction of Social Identities Through Competition and Technology
JC Waddell
Multidisciplinary Perspectives on Media Fandom, 287-302, 2020
2020
Communication and Information Technologies Annual
R Bourdeaux, C Cheshire, JC Waddell, EL Davison, N DiTunnariello, ...
2014
Wiimote possibilities: the effects technologically advanced game controllers and character perspective on presence, user control and attitude
J Crouse
2009
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