Personal Internet use at work: Understanding cyberslacking J Vitak, J Crouse, R LaRose Computers in human behavior 27 (5), 1751-1759, 2011 | 699 | 2011 |
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games W Peng, JH Lin, J Crouse Cyberpsychology, Behavior, and Social Networking 14 (11), 681-688, 2011 | 635 | 2011 |
Playing in parallel: The effects of multiplayer modes in active video game on motivation and physical exertion W Peng, J Crouse Cyberpsychology, behavior, and social networking 16 (6), 423-427, 2013 | 140 | 2013 |
Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players JC Waddell, W Peng Computers in Human Behavior 38, 331-338, 2014 | 99 | 2014 |
Our thoughts and prayers are with the victims: Explicating the public tragedy as a public relations challenge RA Hayes, JC Waddell, PM Smudde Public Relations Inquiry 6 (3), 253-274, 2017 | 14 | 2017 |
Online identity construction and expectation of future interaction C McLaughlin, J Vitak, J Crouse 2011 44th Hawaii International Conference on System Sciences, 1-10, 2011 | 13 | 2011 |
Promoting Online Safety among Adolescents: Enhancing coping self-efficacy and protective behaviors through enactive mastery JC Waddell, C McLaughlin, R LaRose, N Rifon, C Wirth-Hawkins Communication and Information Technologies Annual 8, 133-157, 2014 | 11 | 2014 |
Esports fandom and the collegiate student-athlete experience: Active audiences and spectatorship K Stuetz, JC Waddell Multidisciplinary perspectives on media fandom, 240-252, 2020 | 2 | 2020 |
Playing with the enemy: Competition, cooperation, and social disidentification J Crouse Michigan State University, 2015 | 1 | 2015 |
Book Review: Cultures of Computer Game Concerns: “The Child” Across Families, Law, Science and Industry, by Estrid Sørensen JC Waddell Journalism & Mass Communication Educator 75 (2), 249-251, 2020 | | 2020 |
The Futurians, Gamergate, and Fandom: The Construction of Social Identities Through Competition and Technology JC Waddell Multidisciplinary Perspectives on Media Fandom, 287-302, 2020 | | 2020 |
Communication and Information Technologies Annual R Bourdeaux, C Cheshire, JC Waddell, EL Davison, N DiTunnariello, ... | | 2014 |
Wiimote possibilities: the effects technologically advanced game controllers and character perspective on presence, user control and attitude J Crouse | | 2009 |