Using the RITE method to improve products: A definition and a case study MC Medlock, D Wixon, M Terrano, R Romero, B Fulton Usability Professionals Association 51 (1), 2002 | 314 | 2002 |
1500 archers on a 28.8: Network programming in Age of Empires and beyond P Bettner, M Terrano GDC 2 (2001), 30, 2001 | 155 | 2001 |
1500 archers on a 28.8: Network programming in Age of Empires and beyond M Terrano, P Bettner Proceedings of the 15th Games Developers Conference, 2001 | 22 | 2001 |
Gdc 2001: 1500 archers on a 28.8: Network programming in age of empires and beyond P Bettner, M Terrano Retrieved April 26, 2002, 2001 | 8 | 2001 |
Lessons from Life: Designing more immersive games M Terrano Australian Game Developers Conference, Melbourne, 20-23, 2003 | 6 | 2003 |
1500 Archers on a 28.8: network programming in age of empires and beyond, Gamasutra, March 2001 P Bettner, M Terrano | 5 | |
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond, Gamasutra P Bettner, M Terrano | 4 | 2001 |
GDC 2001: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond, March 2001 P Bettner, M Terrano | 4 | |
1500 Archers on a 29.8: Networking programming in Age of Empires and Beyond P Bettner, M Terrano The 2001 Game Developer Conference Proceedings, 2001 | 3 | 2001 |
1500 Archers on a 28.8 Programming in Ages of Empires and Beyond P Bettner, M Terrano Technical report, Ensemble Studios, 2001 | 3 | 2001 |
68 Rapid Iterative Testing 8 MC Medlock, D Wixon, M Terrano, RL Romero, B Fulton Universal Methods of Design: 100 Ways to Research Complex Problems, Develop …, 2012 | | 2012 |
Using the RITE (Rapid Iterative Testing and Evaluation) method to improve products; a definition and a case study MC Medlock, D Wixon, M Terrano, RL Romero, B Fulton | | |