A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use YM Huang, YM Huang, SH Huang, YT Lin Computers & Education, 2011 | 461 | 2011 |
Technological acceptance of LINE in flipped EFL oral training JSC Hsieh, YM Huang, WCV Wu Computers in Human Behavior 70, 178-190, 2017 | 200 | 2017 |
Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning RC Chang, LY Chung, YM Huang Interactive Learning Environments 24 (6), 1245-1264, 2016 | 148 | 2016 |
A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students’ learning motivation and performance YM Huang, YM Huang Educational technology research and development 63, 691-708, 2015 | 122 | 2015 |
Examining students' continued use of desktop services: Perspectives from expectation-confirmation and social influence YM Huang Computers in Human Behavior 96, 23-31, 2019 | 113 | 2019 |
The factors that predispose students to continuously use cloud services: Social and technological perspectives YM Huang Computers & Education 97, 86-96, 2016 | 99 | 2016 |
Exploring the factors that affect the intention to use collaborative technologies: The differing perspectives of sequential/global learners YM Huang Australasian Journal of Educational Technology 31 (3), 2015 | 84 | 2015 |
Exploring students’ acceptance of team messaging services: The roles of social presence and motivation YM Huang British Journal of Educational Technology 48 (4), 1047-1061, 2017 | 70 | 2017 |
What influences teachers to continue using cloud services? The role of facilitating conditions and social influence CS Wang, YL Jeng, YM Huang The Electronic Library 35 (3), 520-533, 2017 | 69 | 2017 |
Designing a personalized guide recommendation system to mitigate information overload in museum learning YM Huang, CH Liu, CY Lee, YM Huang Journal of Educational Technology & Society 15 (4), 150-166, 2012 | 65 | 2012 |
Applying social tagging to manage cognitive load in a Web 2.0 self-learning environment YM Huang, YM Huang, CH Liu, CC Tsai Interactive Learning Environments 21 (3), 273-289, 2013 | 61 | 2013 |
An empirical investigation of computer simulation technology acceptance to explore the factors that affect user intention CH Liu, YM Huang Universal Access in the Information Society 14, 449-457, 2015 | 60 | 2015 |
Exploring students’ acceptance of educational computer games from the perspective of learning strategy YM Huang Australasian Journal of Educational Technology 35 (3), 2019 | 47 | 2019 |
Exploring the intention to use cloud services in collaboration contexts among Taiwan’s private vocational students YM Huang Information Development 33 (1), 29-42, 2017 | 38 | 2017 |
Students’ continuance intention toward programming games: Hedonic and utilitarian aspects YM Huang International Journal of Human–Computer Interaction 36 (4), 393-402, 2020 | 37 | 2020 |
Using the UTAUT model to examine the acceptance behavior of synchronous collaboration to support peer translation YMH Y. C. Liu JALT CALL 11 (1), 77-91, 2015 | 36 | 2015 |
Middle-aged adults’ attitudes toward health app usage: a comparison with the cognitive-affective-conative model YM Huang, SJ Lou, TC Huang, YL Jeng Universal Access in the Information Society 18, 927-938, 2019 | 33 | 2019 |
Developing a self-regulated oriented online programming teaching and learning system TC Huang, Y Shu, SH Chang, YZ Huang, SL Lee, YM Huang, CH Liu 2014 ieee international conference on teaching, assessment and learning for …, 2014 | 29 | 2014 |
Acceptance of cloud services in face-to-face computer-supported collaborative learning: a comparison between single-user mode and multi-user mode CS Wang, YM Huang Innovations in Education and Teaching International 53 (6), 637-648, 2016 | 27 | 2016 |
Developing a mobile game to support students in learning color mixing in design education CS Wang, YM Huang, KS Hsu Advances in Mechanical Engineering 9 (2), 1687814016685226, 2017 | 25 | 2017 |