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Leon Y. Xiao
Leon Y. Xiao
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Gaming the system: Suboptimal compliance with loot box probability disclosure regulations in China
LY Xiao, LL Henderson, Y Yang, PWS Newall
Behavioural public policy 8 (3), 590-616, 2024
71*2024
Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro
LY Xiao, LL Henderson
International Journal of Mental Health and Addiction 19 (1), 177–192, 2019
652019
Regulating loot boxes as gambling? Towards a combined legal and self-regulatory consumer protection approach
LY Xiao
Interactive Entertainment Law Review 4 (1), 27–47, 2021
58*2021
Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes
LY Xiao
Collabra: Psychology 9 (1), Article 57641, 2023
522023
What are the odds? Lower compliance with Western loot box probability disclosure industry self-regulation than Chinese legal regulation
LY Xiao, LL Henderson, P Newall
OSF Preprint, 2021
43*2021
Which implementations of loot boxes constitute gambling? A UK legal perspective on the potential harms of random reward mechanisms
LY Xiao
International Journal of Mental Health and Addiction 20 (1), 437–454, 2020
43*2020
Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
LY Xiao, LL Henderson, R Nielsen, P Newall
Current Addiction Reports 9 (3), 163–178, 2022
362022
Loot boxes are more prevalent in United Kingdom video games than previously considered: Updating Zendle et al. (2020)
LY Xiao, LL Henderson, P Newall
Addiction 117 (9), 2553–2555, 2022
332022
People's Republic of China Legal Update: The Notice on the Prevention of Online Gaming Addiction in Juveniles (Published October 25, 2019, Effective November 1, 2019)
LY Xiao
Gaming Law Review 24 (1), 51-53, 2020
282020
Conceptualising the loot box transaction as a gamble between the purchasing player and the video game company
LY Xiao
International Journal of Mental Health and Addiction 19, 2355–2357, 2020
252020
Probability disclosures are not enough: Reducing loot box reward complexity as a part of ethical video game design
LY Xiao, P Newall
Journal of Gambling Issues 50 (1), 2022
242022
Drafting video game loot box regulation for dummies: a Chinese lesson
LY Xiao
Information & Communications Technology Law 31 (3), 343–381, 2021
242021
Opening pandora’s loot box: Weak links between gambling and loot box expenditure in China, and player opinions on probability disclosures and pity-timers
LY Xiao, TC Fraser, PWS Newall
Journal of Gambling Studies 39 (2), 645-668, 2023
23*2023
Gambling marketing bans in professional sports neglect the risks posed by financial trading apps and cryptocurrencies
PWS Newall, LY Xiao
Gaming Law Review 25 (9), 376-378, 2021
192021
Beneath the label: unsatisfactory compliance with ESRB, PEGI and IARC industry self-regulation requiring loot box presence warning labels by video game companies
LY Xiao
Royal Society Open Science 10 (3), Article 230270, 2023
182023
Loot Boxes: Gambling-Like Mechanics in Video Games
LY Xiao, LL Henderson, R Nielsen, P Grabarczyk, P Newall
Encyclopedia of Computer Graphics and Games, 2021
182021
Safer gambling and consumer protection failings among 40 frequently visited cryptocurrency-based online gambling operators.
M Andrade, S Sharman, LY Xiao, PWS Newall
Psychology of Addictive Behaviors 37 (3), 545, 2023
152023
Blind Boxes: Opening Our Eyes to the Challenging Regulation of Gambling-Like Products and Gamblification and Unexplained Regulatory Inaction
LY Xiao
Gaming Law Review, 2022
132022
Reserve your judgment on “Draconian” Chinese video gaming restrictions on children • Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder …
LY Xiao
Journal of Behavioral Addictions 11 (2), 249–255, 2022
132022
People's Republic of China legal update: The notice on further strictly regulating and effectively preventing online video gaming addiction in minors (published August 30, 2021 …
LY Xiao
Gaming Law Review 25 (9), 379-382, 2021
132021
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