Martin Weier
Martin Weier
Hochschule RheinMain, Professor für angewandte Informatik mit Schwerpunkt Visual Computing
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Foveated real‐time ray tracing for head‐mounted displays
M Weier, T Roth, E Kruijff, A Hinkenjann, A Pérard‐Gayot, P Slusallek, ...
Computer Graphics Forum 35 (7), 289-298, 2016
Perception‐driven accelerated rendering
M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ...
Computer Graphics Forum 36 (2), 611-643, 2017
Predicting the gaze depth in head-mounted displays using multiple feature regression
M Weier, T Roth, A Hinkenjann, P Slusallek
Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018
Accelerating force-directed graph drawing with RT cores
S Zellmann, M Weier, I Wald
2020 IEEE visualization conference (VIS), 96-100, 2020
Foveated depth-of-field filtering in head-mounted displays
M Weier, T Roth, A Hinkenjann, P Slusallek
ACM Transactions on Applied Perception (TAP) 15 (4), 1-14, 2018
A quality-centered analysis of eye tracking data in foveated rendering
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
Journal of eye movement research 10 (5), 2017
An analysis of eye-tracking data in foveated ray tracing
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
2016 IEEE second workshop on eye tracking and visualization (ETVIS), 69-73, 2016
Generating and rendering large scale tiled plant populations
M Weier, A Hinkenjann, G Demme, P Slusallek
Journal of Virtual Reality and Broadcasting 10 (1), 2013
RaTrace: simple and efficient abstractions for BVH ray traversal algorithms
A Pérard-Gayot, M Weier, R Membarth, P Slusallek, R Leißa, S Hack
Proceedings of the 16th ACM SIGPLAN International Conference on Generative …, 2017
Guided high-quality rendering
T Roth, M Weier, J Maiero, A Hinkenjann, Y Li
Advances in Visual Computing: 11th International Symposium, ISVC 2015, Las …, 2015
Perception-driven rendering: techniques for the efficient visualization of 3D scenes including view-and gaze-contingent approaches
M Weier
Universität des Saarlandes, 2019
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering.
T Roth, M Weier, P Bauszat, A Hinkenjann, Y Li
CGVC, 85-93, 2019
Containerized Distributed Rendering for Interactive Environments
BL Gerdau, M Weier, A Hinkenjann
Virtual Reality and Augmented Reality: 14th EuroVR International Conference …, 2017
OLIVE: Simulation within Human-Centric Lighting Environments
O Jato, M Weier, J Maiero, D Scherfgen, T Roth, P Frericks, O Stefani, ...
Pfeiffer, Fröhlich et al.(Hg.): Virtuelle und Erweiterte Realität. 13 …, 2016
Lazy details for large high-resolution displays
M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek
SIGGRAPH Asia 2014 Posters, 1-1, 2014
Enhancing Rendering Performance with View-Direction-Based Rendering Techniques for Large, High Resolution Multi-Display-Systems
M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek
Proceedings of the GI VR/AR, 2014
Efficient strategies for acceleration structure updates in interactive ray tracing applications on the cell processor
M Weier, T Roth, A Hinkenjann
Advances in Visual Computing: 5th International Symposium, ISVC 2009, Las …, 2009
High Quality Rendering and Visualization at the Institute of Visual Computing, Sankt Augustin, Germany
A Hinkenjann, O Jato, J Maiero, T Roth, M Weier
Published: IEEE Virtual Reality (IEEE VR), 2015
A unified triangle/voxel structure for GPUs and its applications
M Weier, A Hinkenjann, P Slusallek
Václav Skala-UNION Agency, 2015
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions
A Marquardt, M Steininger, C Trepkowski, M Weier, E Kruijff
2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 546-556, 2024
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