Nicolas A. Barriga
Nicolas A. Barriga
Verified email at utalca.cl - Homepage
Title
Cited by
Cited by
Year
The gemini planet imager: integration and status
BA Macintosh, A Anthony, J Atwood, N Barriga, B Bauman, K Caputa, ...
Ground-based and Airborne Instrumentation for Astronomy IV 8446, 84461U, 2012
642012
Evaluating real-time strategy game states using convolutional neural networks
M Stanescu, NA Barriga, A Hess, M Buro
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2016
472016
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games
NA Barriga, M Stanescu, M Buro
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2017
362017
Hierarchical Adversarial Search Applied to Real-Time Strategy Games.
M Stanescu, NA Barriga, M Buro
AIIDE, 2014
352014
Game Tree Search Based on Non-Deterministic Action Scripts in Real-Time Strategy Games
NA Barriga, M Stanescu, M Buro
IEEE Transactions on Games 10 (1), 69-77, 2017
322017
Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games.
NA Barriga, M Stanescu, M Buro
Aiide 15, 9-15, 2015
282015
The first microrts artificial intelligence competition
S Ontañón, NA Barriga, CR Silva, RO Moraes, LHS Lelis
AI Magazine 39 (1), 75-83, 2018
242018
Using Lanchester Attrition Laws for Combat Prediction in StarCraft.
MA Stanescu, NA Barriga, M Buro
AIIDE, 86-92, 2015
222015
Building placement optimization in real-time strategy games
NA Barriga, M Stanescu, M Buro
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
142014
Parallel UCT search on GPUs
NA Barriga, M Stanescu, M Buro
2014 IEEE Conference on Computational Intelligence and Games, 1-7, 2014
122014
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning
NA Barriga, M Stanescu, F Besoain, M Buro
IEEE Computational Intelligence Magazine 14 (3), 8-18, 2019
72019
Introducing Hierarchical Adversarial Search, a Scalable Search Procedure for Real-Time Strategy Games.
M Stanescu, NA Barriga, M Buro
ECAI, 1099-1100, 2014
72014
First year of ALMA site software deployment: Where everything comes together
V González, M Mora, R Araya, D Arredondo, M Bartsch, P Burgos, J Ibsen, ...
Observatory Operations: Strategies, Processes, and Systems III 7737, 77371Z, 2010
72010
Combining Scripted Behavior with Game Tree Search for Stronger, More Robust Game AI
NA Barriga, M Stanescu, M Buro
Game AI Pro 3: Collected Wisdom of Game AI Professionals, 2017
62017
Software regression testing: practical experience at the alma test facility
B Lopez, R Araya, N Barriga, P Burgos, S Harrington, T Juerges, J Kern, ...
Proceedings of SPIE 7019, 70192X, 2008
62008
Combat outcome prediction for real-time strategy games
M Stanescu, NA Barriga, M Buro
Game AI Pro 360: Guide to Tactics and Strategy, 13, 2019
32019
A Short Introduction to Procedural Content Generation Algorithms for Videogames
NA Barriga
International Journal on Artificial Intelligence Tools 28 (2), 2019
32019
Exploring Dynamic Difficulty Adjustment in Videogames
GK Sepulveda, F Besoain, NA Barriga
2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering …, 2019
12019
Introduction to Behavior Algorithms for Fighting Games
I Gajardo, F Besoain, NA Barriga
2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering …, 2019
12019
Leveraging Parallel Architectures in AI Search Algorithms for Games
NA Barriga
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
12014
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Articles 1–20