Design patterns in FPS levels K Hullett, J Whitehead proceedings of the Fifth International Conference on the Foundations of …, 2010 | 176 | 2010 |
An inclusive view of player modeling AM Smith, C Lewis, K Hullet, G Smith, A Sullivan Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 95 | 2011 |
An inclusive taxonomy of player modeling AM Smith, C Lewis, K Hullett, G Smith, A Sullivan University of California, Santa Cruz, Tech. Rep. UCSC-SOE-11-13, 2011 | 74 | 2011 |
Scenario generation for emergency rescue training games K Hullett, M Mateas Proceedings of the 4th International Conference on Foundations of Digital …, 2009 | 63 | 2009 |
Data analytics for game development (NIER track) K Hullett, N Nagappan, E Schuh, J Hopson proceedings of the 33rd international conference on software engineering …, 2011 | 59 | 2011 |
Empirical analysis of user data in game software development K Hullett, N Nagappan, E Schuh, J Hopson Proceedings of the ACM-IEEE international symposium on Empirical software …, 2012 | 38 | 2012 |
Extending neuro-evolutionary preference learning through player modeling HP Martínez, K Hullett, GN Yannakakis Proceedings of the 2010 IEEE conference on computational intelligence and …, 2010 | 34 | 2010 |
Weapon design patterns in shooter games R Giusti, K Hullett, J Whitehead Proceedings of the First Workshop on Design Patterns in Games, 1-7, 2012 | 26 | 2012 |
Enemy NPC design patterns in shooter games G Rivera, K Hullett, J Whitehead Proceedings of the First Workshop on Design Patterns in Games, 1-8, 2012 | 21 | 2012 |
The science of level design: Design patterns and analysis of player behavior in first-person shooter levels KM Hullett University of California, Santa Cruz, 2012 | 19 | 2012 |
Better Game Studies Education the Carcassonne Way. K Hullett, S Kurniawan, N Wardrip-Fruin DiGRA Conference, 2009 | 13 | 2009 |
The science of level design K Hullett Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 8 | 2010 |
Cause-effect relationships between design patterns and designer intent in fps levels K Hullett Proceedings of the Second Workshop on Design Patterns in Games (DPG 2013 …, 2013 | 4 | 2013 |
GAME DESIGN GN Yannakakis, M Eladhari, K Hullett, Y Knight | | 2013 |
Welcome from the organizers K Hullett, D Milam, S Björk, G Smith, J Zagal, B Aghabeigi, A Bonanno, ... 1st Workshop on Design Patterns in Games, DPG 2012-Co-located with the 7th …, 2012 | | 2012 |