AI Game Programming Wisdom 3 (Game Development Series) S Rabin Charles River Media, Inc., 2006 | 469 | 2006 |
Introduction to game development J Urbain Cell 414, 745-5102, 2010 | 192 | 2010 |
Game AI Pro S Rabin | 133* | 2013 |
Introduction To Game Development (Game Development) S Rabin Charles River Media, Inc., 2005 | 128 | 2005 |
A* speed optimizations S Rabin Game Programming Gems 1, 272-287, 2000 | 115 | 2000 |
Visually convincing depiction of object interactions in augmented reality images IIJG VASQUEZ, S Rabin US Patent 9,286,725, 2016 | 101 | 2016 |
Introdução ao desenvolvimento de games S Rabin São Paulo: Cengage Learning, 2011 | 82 | 2011 |
A* aesthetic optimizations S Rabin Game Programming Gems 1, 600, 2000 | 68 | 2000 |
System and method for recognizing multi-axis gestures based on handheld controller accelerometer outputs S Rabin US Patent App. 12/149,922, 2008 | 53 | 2008 |
The grid-based path planning competition: 2014 entries and results N Sturtevant, J Traish, J Tulip, T Uras, S Koenig, B Strasser, A Botea, ... Proceedings of the International Symposium on Combinatorial Search 6 (1 …, 2015 | 47 | 2015 |
AI game programming wisdom. Charles River Media S Rabin Inc., Rockland, MA, USA 147, 2002 | 39 | 2002 |
Fast, neat, and under control: Arbitrating between steering behaviors HB Amor, J Murray, O Obst AI Game Programming Wisdom 3, 221-232, 2006 | 37 | 2006 |
Implementing a state machine language S Rabin AI Game Programming Wisdom, 314-320, 2002 | 36 | 2002 |
Designing a general robust AI engine S Rabin Game Programming Gems 1, 221-236, 2000 | 33 | 2000 |
Promising game AI techniques S Rabin AI game programming wisdom 2, 15-27, 2004 | 30 | 2004 |
Common game AI techniques S Rabin AI game programming wisdom 2, 3-14, 2004 | 26 | 2004 |
Combining Bounding Boxes and JPS to Prune Grid Pathfinding S Rabin, NR Sturtevant AAAI 13, 2016 | 25 | 2016 |
Canonical Orderings on Grids NR Sturtevant, S Rabin IJCAI 25, 2016 | 22 | 2016 |
The magic of data-driven design S Rabin Game Programming Gems, Charles River Media, 3-7, 2000 | 22 | 2000 |
Pathfinding architecture optimizations S Rabin, NR Sturtevant Game AI Pro 360, 1-12, 2019 | 21 | 2019 |