An interactive simulator for deformable linear objects manipulation planning N Alvarez, K Yamazaki 2016 IEEE International Conference on Simulation, Modeling, and Programming …, 2016 | 12 | 2016 |
Narrative balance management in an intelligent biosafety training application for improving user performance N Alvarez, A Sanchez-Ruiz, M Cavazza, M Shigematsu, H Prendinger International Journal of Artificial Intelligence in Education 25, 35-59, 2015 | 10 | 2015 |
An approach to realistic physical simulation of digitally captured deformable linear objects N Alvarez, K Yamazaki, T Matsubara 2016 IEEE International Conference on Simulation, Modeling, and Programming …, 2016 | 9 | 2016 |
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality ML Ibáñez, M Miranda, N Alvarez, F Peinado Entertainment Computing 38, 100404, 2021 | 8 | 2021 |
Towards an Emotion-Driven Adaptive System for Video Game Music ML Ibáñez, N Álvarez, F Peinado International Conference on Advances in Computer Entertainment, 360-367, 2017 | 8 | 2017 |
La retención de usuarios en los videojuegos con multijugador masivo: Una analogía entre las motivaciones sociales que influyen en el ámbito lúdico y educativo J Osorio, N Álvarez, F Peinado Cuadernos de Información y Comunicación 23, 2018 | 6 | 2018 |
Exploring body language as narrative interface N Álvarez, F Peinado Interactive Storytelling: 5th International Conference, ICIDS 2012, San …, 2012 | 6 | 2012 |
Intelligent biohazard training based on real-time task recognition H Prendinger, N Alvarez, A Sanchez-Ruiz, M Cavazza, J Catarino, ... ACM Transactions on Interactive Intelligent Systems (TiiS) 6 (3), 1-32, 2016 | 5 | 2016 |
LitSens: An Improved Architecture for Adaptive Music Using Text Input and Sentiment Analysis ML Ibáñez, N Álvarez, F Peinado In Proceedings of the C3GI Conference 2017, 2017 | 3 | 2017 |
A study on an efficient spatialisation technique for near-field sound in video games ML Ibánez, N Álvarez, F Peinado Proceedings of the 4th Congreso de la Sociedad Espanola para las Ciencias …, 2017 | 2 | 2017 |
Assessing the Effect of Adaptive Music on Player Navigation in Virtual Environments ML Ibáñez, N Álvarez, F Peinado International Conference on Digital Audio Effects, 2018 | 1 | 2018 |
Inverse Reinforcement Learning for Agents Behavior in a Crowd Simulator N Alvarez, I Noda International Workshop on Massively Multiagent Systems (MMAS), 2018 | 1 | 2018 |
Inverse Reinforcement Learning with BDI Agents for Pedestrian Behavior Simulation N Alvarez, I Noda 人工知能学会全国大会論文集 第 32 回全国大会 (2018), 1N305-1N305, 2018 | 1 | 2018 |
Trajectory planning for reaching an object on a table using accumulated action data Y Moriya, N Alvarez, K Yamazaki 2015 IEEE/SICE International Symposium on System Integration (SII), 696-701, 2015 | 1 | 2015 |
Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character. N Alvarez, F Peinado CoSECivi, 112-121, 2015 | 1 | 2015 |
CAMP-IRL Agents: Extracting Multiple Behavior Profiles for Pedestrian Simulation. N Álvarez, I Noda ICAART (1), 216-223, 2021 | | 2021 |
Enriching Graph Information for Pedestrian Behavior Learning N Alvarez, C Zhuang, I Noda 第 81 回全国大会講演論文集 2019 (1), 93-94, 2019 | | 2019 |
Inverse Reinforcement Learning for Behavior Simulation with Contextual Actions and Multiple Policies N Alvarez, I Noda | | 2019 |
Retention of users in video games with massive multiplayer: an analogy among the social motivations that influence the public and educational scope J Osorio, N Alvarez, F Peinado CIC-CUADENOS DE INFORMACION Y COMUNICACION 23, 189-200, 2018 | | 2018 |
An approach to Short Plan Construction for Deformable Linear Object Manipulation N Alvarez, K Yamazaki, T Matsubara The 34-th Annual Conference of the Robotics Society of Japan, 2016 | | 2016 |