Jie Li
Citado por
Citado por
A landscape of crowd-management support: An integrative approach
N Wijermans, C Conrado, M van Steen, C Martella, J Li
Safety science 86, 142-164, 2016
Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
J Williamson, J Li, V Vinayagamoorthy, DA Shamma, P Cesar
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
Measuring and understanding photo sharing experiences in social virtual reality
J Li, Y Kong, T Röggla, F De Simone, S Ananthanarayan, H De Ridder, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
On current crowd management practices and the need for increased situation awareness, prediction, and intervention
C Martella, J Li, C Conrado, A Vermeeren
Safety science 91, 381-393, 2017
Social VR: A New Medium for Remote Communication and Collaboration
J Li, V Vinayagamoorthy, R Schwartz, W IJsselsteijn, DA Shamma, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
Comparing the quality of highly realistic digital humans in 3dof and 6dof: A volumetric video case study
S Subramanyam, J Li, I Viola, P Cesar
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 127-136, 2020
Watching videos together in social virtual reality: An experimental study on user's QoE
F De Simone, J Li, HG Debarba, A El Ali, SNB Gunkel, P Cesar
2019 IEEE Conference on virtual reality and 3d user interfaces (VR), 890-891, 2019
Crowd textures as proximity graphs
C Martella, M Van Steen, A Van Halteren, C Conrado, J Li
IEEE Communications Magazine 52 (1), 114-121, 2014
Cakevr: A social virtual reality (vr) tool for co-designing cakes
Y Mei, J Li, H De Ridder, P Cesar
Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021
Towards socialVR: evaluating a novel technology for watching videos together
M Montagud, J Li, G Cernigliaro, A El Ali, S Fernández, P Cesar
Virtual Reality 26 (4), 1593-1613, 2022
Collaborative learning & co-creation in XR
A Vasilchenko, J Li, B Ryskeldiev, S Sarcar, Y Ochiai, K Kunze, I Radu
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
Designing a social vr clinic for medical consultations
J Li, G Chen, H De Ridder, P Cesar
Extended abstracts of the 2020 CHI conference on human factors in computing …, 2020
On the impact of vr assessment on the quality of experience of highly realistic digital humans: A volumetric video case study
I Viola, S Subramanyam, J Li, P Cesar
Quality and User Experience 7 (1), 3, 2022
A new production platform for authoring object-based multiscreen tv viewing experiences
J Li, T Röggla, M Glancy, J Jansen, P Cesar
Proceedings of the 2018 ACM International Conference on Interactive …, 2018
Evaluating the User Experience of a Photorealistic Social VR Movie
J Li, S Subramanyam, J Jansen, Y Mei, I Reimat, K Ławicka, P Cesar
IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2021, 2021
Designing an object-based preproduction tool for multiscreen tv viewing
J Li, Z Zheng, B Meixner, T Röggla, M Glancy, P Cesar
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
Privacy-preserving emotion detection for crowd management
Z Erkin, J Li, APOS Vermeeren, H de Ridder
Active Media Technology: 10th International Conference, AMT 2014, Warsaw …, 2014
A Social VR Clinic for Knee Arthritis Patients with Haptics
T Xue, J Li, G Chen, P Cesar
ACM International Conference in Interactive Media Experiences, 2020
Designing for crowd well-being: Current designs, strategies and future design suggestions
J Li, H de Ridder, A Vermeeren, C Conrado, C Martella
Proceedings of the 5th International Congress of International Association …, 2013
Mediascape XR: A Cultural Heritage Experience in Social VR
I Reimat, Y Mei, E Alexiou, J Jansen, J Li, S Subramanyam, I Viola, ...
Proceedings of the 30th ACM International Conference on Multimedia, 6955-6957, 2022
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