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Adalberto L. Simeone
Adalberto L. Simeone
Associate Professor, KU Leuven
Dirección de correo verificada de kuleuven.be - Página principal
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Substitutional Reality: Using the physical environment to design virtual reality experiences
AL Simeone, E Velloso, H Gellersen
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
3482015
Similarity-based forecasting with simultaneous previews: A river plot interface for time series forecasting
P Buono, C Plaisant, A Simeone, A Aris, B Shneiderman, G Shmueli, ...
2007 11th International Conference Information Visualization (IV'07), 191-196, 2007
1042007
Evaluating immersive experiences during Covid-19 and beyond
A Steed, FR Ortega, AS Williams, E Kruijff, W Stuerzlinger, AU Batmaz, ...
interactions 27 (4), 62-67, 2020
902020
MobiSurf: Improving Co-located Collaboration through Integrating Mobile Devices and Interactive Surfaces
J Seifert, AL Simeone, D Schmidt, C Reinartz, P Holleis, M Wagner, ...
International Conference on Interactive Tabletops and Surfaces 2012, 51-60, 2012
772012
Virtual reality games for people using wheelchairs
K Gerling, P Dickinson, K Hicks, L Mason, AL Simeone, K Spiel
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
682020
Feet movement in desktop 3D interaction
AL Simeone, E Velloso, J Alexander, H Gellersen
2014 IEEE Symposium on 3D User Interfaces (3DUI), 71-74, 2014
582014
A virtual reality shopping experience using the apartment metaphor
M Speicher, P Hell, F Daiber, A Simeone, A Krüger
Proceedings of the 2018 International Conference on Advanced Visual …, 2018
502018
Altering User Movement Behaviour in Virtual Environments
AL Simeone, I Mavridou, W Powell
IEEE Transactions on Visualization and Computer Graphics 23 (4), 10, 2017
482017
Substitutional reality: Towards a research agenda
AL Simeone
2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR), 19-22, 2015
412015
Comparing low cost input devices for interacting with 3D Virtual Environments
C Ardito, P Buono, MF Costabile, R Lanzilotti, AL Simeone
2009 2nd Conference on Human System Interactions, 292-297, 2009
402009
The VR Motion Tracker: visualising movement of non-participants in desktop virtual reality experiences
A Simeone
2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR 2016), 2016
372016
Propping up Virtual Reality with Haptic Proxies
NC Nilsson, A Zenner, AL Simeone
Ieee Computer Graphics And Applications 41 (05), 104-112, 2021
312021
Investigating the effect of distractor interactivity for redirected walking in virtual reality
R Cools, AL Simeone
symposium on spatial user interaction, 1-5, 2019
312019
Combining multimedia resources for an engaging experience of cultural heritage
C Ardito, MF Costabile, R Lanzilotti, AL Simeone
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized …, 2010
292010
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment
A Simeone, NC Nilsson, A Zenner, M Speicher, F Daiber
2020 IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
282020
Live: The human role in learning in immersive virtual environments
AL Simeone, M Speicher, A Molnar, A Wilde, F Daiber
Symposium on spatial user interaction, 1-11, 2019
282019
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality
A Simeone, R Cools, S Depuydt, JM Gomes, P Goris, J Grocott, A Esteves, ...
Proceedings of the SIGCHI Conference on Human Factors, 1-20, 2022
262022
A Cross-Device Drag-and-Drop Technique
AL Simeone, J Seifert, D Schmidt, P Holleis, E Rukzio, H Gellersen
Mobile and Ubiquitous Multimedia 2013, article 10, 2013
252013
Exploring an architectural framework for human-building interaction via a semi-immersive cross-reality methodology
BVD Nguyen, AL Simeone, A Vande Moere
Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot …, 2021
232021
Everyday proxy objects for virtual reality
F Daiber, D Degraen, A Zenner, T Döring, F Steinicke, OJ Ariza Nunez, ...
Extended abstracts of the 2021 CHI conference on human factors in computing …, 2021
192021
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