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David A. Plecher
David A. Plecher
Dirección de correo verificada de in.tum.de
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connecting Artificial Brains to Robots in a comprehensive Simulation Framework: The neurorobotics platform
E Falotico, L Vannucci, A Ambrosano, U Albanese, S Ulbrich, JCV Tieck, ...
Frontiers in neurorobotics 11, 2017
1482017
Acceptance and Effectiveness of a Virtual Reality Public Speaking Training
F Palmas, J Cichor, DA Plecher, G Klinker
2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019
582019
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task
F Palmas, D Labode, DA Plecher, G Klinker
2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019
562019
Representing information–Classifying the Augmented Reality presentation space
M Tönnis, DA Plecher, G Klinker
Computers & Graphics 37 (8), 997-1011, 2013
522013
Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
SL Holzmann, H Schäfer, G Groh, DA Plecher, G Klinker, G Schauberger, ...
Nutrients 11 (9), 2031, 2019
502019
Mixed Reality for Cultural Heritage
DA Plecher, M Wandinger, G Klinker
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1618-1622, 2019
502019
Dragon Tale-A Serious Game for Learning Japanese Kanji
DA Plecher, C Eichhorn, J Kindl, S Kreisig, M Wintergerst, G Klinker
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
392018
HieroQuest-A serious game for learning egyptian hieroglyphs
DA Plecher, F Herber, C Eichhorn, A Pongratz, G Tanson, G Klinker
Journal on Computing and Cultural Heritage (JOCCH) 13 (4), 1-20, 2020
352020
Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance
F Palmas, R Reinelt, JE Cichor, DA Plecher, G Klinker
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 463-472, 2021
242021
Mixed Reality in Art Education
R Bäck, DA Plecher, R Wenrich, B Dorner, G Klinker
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1583-1587, 2019
242019
Oppidum-a serious-ar-game about celtic life and history
DA Plecher, C Eichhorn, A Köhler, G Klinker
Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019
242019
Innovative game concepts for Alzheimer patients
C Eichhorn, DA Plecher, G Klinker, M Lurz, N Leipold, M Böhm, H Krcmar, ...
Human Aspects of IT for the Aged Population. Applications in Health …, 2018
242018
Catching the Drone-A Tangible Augmented Reality Game in Superhuman Sports
C Eichhorn, A Jadid, DA Plecher, S Weber, G Klinker, Y Itoh
2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020
212020
Presentation principles in augmented reality classification and categorization guidelines
M Toennis, DA Plecher
192011
EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications
G Marchesi, C Eichhorn, DA Plecher, Y Itoh, G Klinker
ISPRS International Journal of Geo-Information 10 (11), 772, 2021
162021
Designing an AR-Escape-Room with Competitive and Cooperative Mode
D Plecher, M Ludl, G Klinker
GI VR/AR Workshop, 2020
152020
Interactive drinking gadget for the elderly and Alzheimer patients
DA Plecher, C Eichhorn, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ...
Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019
152019
Exploring underwater archaeology findings with a diving simulator in virtual reality
DA Plecher, L Keil, G Kost, M Fiederling, C Eichhorn, G Klinker
Frontiers in Virtual Reality 3, 901335, 2022
142022
Combining motivating strategies with design concepts for mobile apps to increase usability for the elderly and Alzheimer patients
C Eichhorn, DA Plecher, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ...
Human Aspects of IT for the Aged Population. Healthy and Active Aging: 6th …, 2020
122020
The innovative reminder in senior-focused technology (THIRST)—evaluation of serious games and gadgets for Alzheimer patients
C Eichhorn, DA Plecher, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ...
Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019
122019
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