Gaze estimation based on head movements in virtual reality applications using deep learning AM Soccini 2017 IEEE Virtual Reality (VR), 413-414, 2017 | 17 | 2017 |
Virtual reality experiential training for individuals with autism: The airport scenario AM Soccini, SAG Cuccurullo, F Cena Virtual Reality and Augmented Reality: 17th EuroVR International Conference …, 2020 | 15 | 2020 |
Virtual hand illusion: The alien finger motion experiment AM Soccini, M Grangetto, T Inamura, S Shimada 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1165-1166, 2019 | 10 | 2019 |
The ethics of rehabilitation in virtual reality: the role of self-avatars and deep learning AM Soccini, F Cena 2021 IEEE International Conference on Artificial Intelligence and Virtual …, 2021 | 8 | 2021 |
The induced finger movements effect AM Soccini SIGGRAPH Asia 2020 Posters, 1-2, 2020 | 7 | 2020 |
Effects of frequent changes in extended self-avatar movements on adaptation performance AM Soccini, A Clocchiatti, T Inamura Journal of Robotics and Mechatronics 34 (4), 756-766, 2022 | 6 | 2022 |
Towards a standard approach for the design of a both physical and virtual museum AM Soccini, AM Marras 2021 IEEE International Conference on Artificial Intelligence and Virtual …, 2021 | 6 | 2021 |
From virtual reality to neuroscience and back: a use case on peripersonal hand space plasticity AM Soccini, F Ferroni, M Ardizzi 2020 IEEE International Conference on Artificial Intelligence and Virtual …, 2020 | 6 | 2020 |
Sees@ w: Internet of persons meets internet of things for safety at work A Antonini, G Boella, A Calafiore, F Cena, I Lombardi, C Salaroglio, ... Proceedings of the 19th ACM Conference on Computer Supported Cooperative …, 2016 | 6 | 2016 |
The remapping of peripersonal space in a real but not in a virtual environment F Ferroni, V Gallese, AM Soccini, N Langiulli, F Rastelli, D Ferri, F Bianchi, ... Brain Sciences 12 (9), 1125, 2022 | 5 | 2022 |
Virtual and Augmented Reality in the Art of Lucio Fontana AM Soccini EVA London, 2016 | 4 | 2016 |
Virtual Reality Interface for Multidisciplinary Physical Analysis of Space Vehicles AM Soccini, M Marello, N Balossino, V Basso, M Lucenteforte, D Perlo, ... EuroVR 2014, 2014 | 2 | 2014 |
Vr4green-walk through the (visual) effects of climate change A Clocchiatti, F Cena, AM Soccini Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 1-3, 2023 | 1 | 2023 |
Bringing Museums to Juvenile Prison Inmates through Virtual Reality AM Soccini, AM Marras, G Spione, V Bruno, F Garbarini 2022 IEEE International Conference on Artificial Intelligence and Virtual …, 2022 | 1 | 2022 |
Virtual Environments before Pixels: Yayoi Kusama’s Impact on Virtual Reality AM Soccini Electronic Visualisation and the Arts (EVA 2017), 2017 | 1 | 2017 |
‘IXV-trajectory’and ‘IXV-asset’: Virtual reality applications for the aerothermodynamics analysis of IXV AM Soccini, M Marello, N Balossino, V Basso 2015 IEEE Virtual Reality (VR), 397-398, 2015 | 1 | 2015 |
Virtual Reality for Collaborative System Engineering supporting ESA experimental vehicles AM Soccini EuroVR 2015, 2015 | 1 | 2015 |
Character Animation Pipeline based on Latent Diffusion and Large Language Models A Clocchiatti, N Fumerò, AM Soccini 2024 IEEE International Conference on Artificial Intelligence and eXtended …, 2024 | | 2024 |
Enhancing Training and Learning in Virtual Reality: The Influence of Alien Motion on Sense of Embodiment V Fiscale, T Inamura, AM Soccini Proceedings of the 11th International Conference on Human-Agent Interaction …, 2023 | | 2023 |
VR4Green: an Immersive and Interactive Virtual Reality Experience for Climate Change Education A Clocchiatti, F Cena, AM Soccini BOOKOF, 202, 2023 | | 2023 |