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Arindam Dey
Arindam Dey
Research Scientist @ Meta Reality Labs | Adjunct Research Fellow @ UQ
Verified email at uq.edu.au
Title
Cited by
Cited by
Year
A systematic review of 10 years of augmented reality usability studies: 2005 to 2014
A Dey, M Billinghurst, RW Lindeman, JE Swan
Frontiers in Robotics and AI 5, 37, 2018
4982018
The effects of sharing awareness cues in collaborative mixed reality
T Piumsomboon, A Dey, B Ens, G Lee, M Billinghurst
Frontiers in Robotics and AI 6, 5, 2019
1742019
Exploring enhancements for remote mixed reality collaboration
T Piumsomboon, A Day, B Ens, Y Lee, G Lee, M Billinghurst
SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, 1-5, 2017
1732017
Using augmented reality with speech input for non-native children's language learning
CSC Dalim, MS Sunar, A Dey, M Billinghurst
International Journal of Human-Computer Studies 134, 44-64, 2020
1722020
TeachAR: An interactive augmented reality tool for teaching basic English to non-native children
CSC Dalim, A Dey, T Piumsomboon, M Billinghurst, S Sunar
2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2016
1602016
An augmented reality x-ray system based on visual saliency
C Sandor, A Cunningham, A Dey, VV Mattila
2010 IEEE international symposium on mixed and augmented reality, 27-36, 2010
1432010
SlidAR: A 3D positioning method for SLAM-based handheld augmented reality
J Polvi, T Taketomi, G Yamamoto, A Dey, C Sandor, H Kato
Computers & Graphics 55, 33-43, 2016
1062016
Effects of sharing physiological states of players in a collaborative virtual reality gameplay
A Dey, T Piumsomboon, Y Lee, M Billinghurst
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
942017
Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality
A Dey, A Chatburn, M Billinghurst
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 220-226, 2019
842019
Empathic mixed reality: Sharing what you feel and interacting with what you see
T Piumsomboon, Y Lee, GA Lee, A Dey, M Billinghurst
2017 international symposium on ubiquitous virtual reality (ISUVR), 38-41, 2017
762017
Tablet versus phone: Depth perception in handheld augmented reality
A Dey, G Jarvis, C Sandor, G Reitmayr
2012 IEEE international symposium on mixed and augmented reality (ISMAR …, 2012
742012
An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments
M Feng, A Dey, RW Lindeman
2016 IEEE symposium on 3D user interfaces (3DUI), 95-104, 2016
732016
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments
A Dey, A Cunningham, C Sandor
Proceedings of the 17th ACM symposium on virtual reality software and …, 2010
672010
Pursuit of “X-ray Vision” for Augmented Reality
MA Livingston, A Dey, C Sandor, BH Thomas
622012
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality
C Sandor, A Dey, A Cunningham, S Barbier, U Eck, D Urquhart, ...
2010 IEEE Virtual Reality Conference (VR), 47-50, 2010
602010
Estimating gaze depth using multi-layer perceptron
Y Lee, C Shin, A Plopski, Y Itoh, T Piumsomboon, A Dey, G Lee, S Kim, ...
2017 International Symposium on Ubiquitous Virtual Reality (ISUVR), 26-29, 2017
592017
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze.
GA Lee, S Kim, Y Lee, A Dey, T Piumsomboon, M Norman, M Billinghurst
ICAT-EGVE, 197-204, 2017
562017
Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality
A Dey, C Sandor
International Journal of Human-Computer Studies 72 (10-11), 704-716, 2014
562014
[poster] covar: Mixed-platform remote collaborative augmented and virtual realities system with shared collaboration cues
T Piumsomboon, A Dey, B Ens, G Lee, M Billinghurst
2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2017
552017
Burnar: Involuntary heat sensations in augmented reality
P Weir, C Sandor, M Swoboda, T Nguyen, U Eck, G Reitmayr, A Day
Virtual Reality (VR), 2013 IEEE, 43-46, 2013
50*2013
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