Augmenting automated game testing with deep reinforcement learning J Bergdahl, C Gordillo, K Tollmar, L Gisslén 2020 IEEE Conference on Games (CoG), 600-603, 2020 | 75 | 2020 |
Imitation learning with concurrent actions in 3d games J Harmer, L Gisslén, J del Val, H Holst, J Bergdahl, T Olsson, K Sjöö, ... 2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018 | 52 | 2018 |
Adversarial reinforcement learning for procedural content generation L Gisslén, A Eakins, C Gordillo, J Bergdahl, K Tollmar 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 45 | 2021 |
Improving playtesting coverage via curiosity driven reinforcement learning agents C Gordillo, J Bergdahl, K Tollmar, L Gisslén 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 42 | 2021 |
Automated gameplay testing and validation with curiosity-conditioned proximal trajectories A Sestini, L Gisslén, J Bergdahl, K Tollmar, AD Bagdanov IEEE Transactions on Games 16 (1), 113-126, 2022 | 13 | 2022 |
Towards informed design and validation assistance in computer games using imitation learning A Sestini, J Bergdahl, K Tollmar, AD Bagdanov, L Gisslén 2023 IEEE Conference on Games (CoG), 1-8, 2023 | 7 | 2023 |
Asynchronous advantage actor-critic with adam optimization and a layer normalized recurrent network J Bergdahl | 4 | 2017 |
Technical challenges of deploying reinforcement learning agents for game testing in aaa games J Gillberg, J Bergdahl, A Sestini, A Eakins, L Gisslén 2023 IEEE Conference on Games (CoG), 1-8, 2023 | 1 | 2023 |
Quantitative Analysis of Physical and Statistical Properties of Flocks. J Bergdahl, L Almgren | 1 | 2014 |
Automated Validation of Video Game Environments A Sestini, L Gisslén, J Bergdahl US Patent App. 17/983,046, 2024 | | 2024 |
Playtesting coverage with curiosity driven reinforcement learning agents LM Gisslén, J Bergdahl, K Tollmar, CAG Chaves US Patent 11,878,249, 2024 | | 2024 |