Digital game-based learning: Towards an experiential gaming model K Kiili The Internet and higher education 8 (1), 13-24, 2005 | 2367 | 2005 |
Foundation for problem‐based gaming K Kiili British journal of educational technology 38 (3), 394-404, 2007 | 473 | 2007 |
The design principles for flow experience in educational games K Kiili, S De Freitas, S Arnab, T Lainema Procedia Computer Science 15, 78-91, 2012 | 416 | 2012 |
Content creation challenges and flow experience in educational games: The IT-Emperor case K Kiili The Internet and higher education 8 (3), 183-198, 2005 | 297 | 2005 |
Flow framework for analyzing the quality of educational games K Kiili, T Lainema, S de Freitas, S Arnab Entertainment computing 5 (4), 367-377, 2014 | 217 | 2014 |
Evaluations of an experiential gaming model K Kiili Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 2006 | 207 | 2006 |
Flow experience in game based learning–a systematic literature review A Perttula, K Kiili, A Lindstedt, P Tuomi International Journal of Serious Games 4 (1), 57-72, 2017 | 189 | 2017 |
Increased emotional engagement in game-based learning–A machine learning approach on facial emotion detection data M Ninaus, S Greipl, K Kiili, A Lindstedt, S Huber, E Klein, HO Karnath, ... Computers & Education 142, 103641, 2019 | 182 | 2019 |
Foundation for measuring engagement in educational games K Kiili, T Lainema Journal of interactive learning research 19 (3), 469-488, 2008 | 155 | 2008 |
Evaluating the effectiveness of a game-based rational number training-In-game metrics as learning indicators K Kiili, K Moeller, M Ninaus Computers & Education 120, 13-28, 2018 | 153 | 2018 |
Designing serious games for education: from pedagogical principles to game mechanisms F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011 | 143 | 2011 |
On educational game design: Building blocks of flow experience K Kiili Tampere University of Technology, 2005 | 133 | 2005 |
Evaluating cognitive and affective outcomes of a digital game-based math test K Kiili, H Ketamo IEEE transactions on learning technologies 11 (2), 255-263, 2017 | 128 | 2017 |
Using video games to combine learning and assessment in mathematics education K Kiili, K Devlin, A Perttula, P Tuomi, A Lindstedt International Journal of Serious Games 2 (4), 37-55, 2015 | 111 | 2015 |
Assessing fraction knowledge by a digital game M Ninaus, K Kiili, J McMullen, K Moeller Computers in Human Behavior 70, 197-206, 2017 | 89 | 2017 |
Exploring the learning mechanism in educational games K Kiili, H Ketamo Journal of Computing and Information Technology 15 (4), 319-324, 2007 | 85 | 2007 |
Conceptual change takes time: Game based learning cannot be only supplementary amusement H Ketamo, K Kiili Journal of Educational Multimedia and Hypermedia 19 (4), 399-419, 2010 | 72 | 2010 |
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience M Ninaus, K Moeller, J McMullen, K Kiili International Journal of Serious Games 4 (3), 15-30, 2017 | 67 | 2017 |
Participatory multimedia learning: Engaging learners K Kiili Australasian Journal of Educational Technology 21 (3), 2005 | 64 | 2005 |
Flow experience as a quality measure in evaluating physically activating collaborative serious games K Kiili, A Perttula, A Lindstedt, S Arnab, M Suominen International Journal of Serious Games 1 (3), 35-49, 2014 | 59* | 2014 |