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Luiz Rodrigues
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Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
2772019
Tailored gamification in education: A literature review and future agenda
W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ...
Education and Information Technologies 28 (1), 373-406, 2023
1632023
The relationship between user types and gamification designs
ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ...
User Modeling and User-Adapted Interaction 31 (5), 907-940, 2021
822021
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
L Rodrigues, FD Pereira, AM Toda, PT Palomino, M Pessoa, ...
International Journal of Educational Technology in Higher Education 19 (1), 1-25, 2022
742022
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education.
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of educational technology and society. 22 (3), 1-14, 2020
582020
Personalized gamification: A literature review of outcomes, experiments, and approaches
L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani
Eighth International Conference on Technological Ecosystems for Enhancing …, 2020
562020
Personalization Improves Gamification: Evidence from a Mixed-methods Study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
522021
Gamification Works, but How and to Whom? An Experimental Study in the Context of Programming Lessons
L Rodrigues, AM Toda, W Oliveira, PT Palomino, AP Avila-Santos, ...
Proceedings of the 52nd ACM Technical Symposium on Computer Science …, 2021
452021
Explaining Individual and Collective Programming Students’ Behavior by Interpreting a Black-Box Predictive Model
FD Pereira, SC Fonseca, EHT Oliveira, AI Cristea, H Bellhäuser, ...
IEEE Access 9, 117097-117119, 2021
432021
Does gamification affect flow experience? A systematic literature review
W Oliveira, O Pastushenko, L Rodrigues, AM Toda, PT Palomino, ...
arXiv preprint arXiv:2106.09942, 2021
382021
Automating Gamification Personalization to the User and Beyond
L Rodrigues, AM Toda, WO dos Santos, PT Palomino, J Vassileva, ...
IEEE Transactions on Learning Technologies, 2022
352022
Computational Intelligence in Sports: A Systematic Literature Review
RP Bonidia, LAL Rodrigues, AP Avila-Santos, DS Sanches, JD Brancher
Advances in Human-Computer Interaction 2018, 2018
262018
Exploring content game elements to support gamification design in educational systems: narrative and storytelling
P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
252019
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach
W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
242019
A math educacional computer game using procedural content generation
L Rodrigues, RP Bonidia, JD Brancher
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017
232017
Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types
L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
202019
Are they learning or playing? Moderator conditions of gamification’s success in programming classrooms
L Rodrigues, F Pereira, A Toda, P Palomino, W Oliveira, M Pessoa, ...
ACM Transactions on Computing Education (TOCE) 22 (3), 1-27, 2022
182022
Improving Players' Profiles Clustering from Game Data Through Feature Extraction
LAL Rodrigues, JD Brancher
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018
172018
From the Lack of Engagement to Motivation: Gamification Strategies to Enhance Users Learning Experiences
PT Palomino, AM Toda, L Rodrigues, W Oliveira, S Isotani
Brazilian Symposium on Computer Games and Digital Entertainment, 2020
162020
How Personalization Affects Motivation in Gamified Review Assessments
L Rodrigues, PT Palomino, AM Toda, ACT Klock, M Pessoa, FD Pereira, ...
International Journal of Artificial Intelligence in Education, 1-38, 2023
152023
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