Brian Magerko
Cited by
Cited by
What is AI literacy? Competencies and design considerations
D Long, B Magerko
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
AI characters and directors for interactive computer games
B Magerko, JE Laird, M Assanie, A Kerfoot, D Stokes
AAAI, 877-883, 2004
Empirically studying participatory sense-making in abstract drawing with a co-creative cognitive agent
N Davis, CPI Hsiao, K Yashraj Singh, L Li, B Magerko
Proceedings of the 21st International Conference on Intelligent User …, 2016
Building an interactive drama architecture
B Magerko, JE Laird
First International Conference on Technologies for Interactive Digital …, 2003
Story Representation and Interactive Drama.
B Magerko
AIIDE, 87-92, 2005
Earsketch: A steam-based approach for underrepresented populations in high school computer science education
B Magerko, J Freeman, T Mcklin, M Reilly, E Livingston, S Mccoid, ...
ACM Transactions on Computing Education (TOCE) 16 (4), 1-25, 2016
Engaging underrepresented groups in high school introductory computing through computational remixing with EarSketch
J Freeman, B Magerko, T McKlin, M Reilly, J Permar, C Summers, ...
Proceedings of the 45th ACM technical symposium on Computer science …, 2014
Design requirements for ambient display that supports sustainable lifestyle
T Kim, H Hong, B Magerko
Proceedings of the 8th ACM Conference on Designing Interactive Systems, 103-112, 2010
Gaming mindsets: Implicit theories in serious game learning
YH Lee, C Heeter, B Magerko, B Medler
Cyberpsychology, behavior, and social networking 15 (4), 190-194, 2012
An empirical study of cognition and theatrical improvisation
B Magerko, W Manzoul, M Riedl, A Baumer, D Fuller, K Luther, C Pearce
Proceedings of the seventh ACM conference on Creativity and cognition, 117-126, 2009
An enactive model of creativity for computational collaboration and co-creation
N Davis, CP Hsiao, Y Popova, B Magerko
Creativity in the digital age, 109-133, 2015
Robot improv: Using drama to create believable agents
A Bruce, J Knight, S Listopad, B Magerko, IR Nourbakhsh
Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference …, 2000
Scribe: A tool for authoring event driven interactive drama
B Medler, B Magerko
Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006
Intelligent adaptation of digital game-based learning
B Magerko, C Heeter, J Fitzgerald, B Medler
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
Designing for persuasion: toward ambient eco-visualization for awareness
T Kim, H Hong, B Magerko
Persuasive Technology: 5th International Conference, PERSUASIVE 2010 …, 2010
Beyond player types: gaming achievement goal
C Heeter, YH Lee, B Medler, B Magerko
Proceedings of the 2011 ACM SIGGRAPH symposium on video games, 43-48, 2011
Impacts of forced serious game play on vulnerable subgroups
C Heeter, YH Lee, B Magerko, B Medler
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011
Analytics of play: Using information visualization and gameplay practices for visualizing video game data
B Medler, B Magerko
Parsons Journal for Information Mapping 3 (1), 1-12, 2011
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
Evaluating preemptive story direction in the interactive drama architecture.
B Magerko
J. Game Dev. 2 (3), 25-52, 2007
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