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Michael Buro
Michael Buro
Professor of Computing Science, University of Alberta
Dirección de correo verificada de ualberta.ca - Página principal
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Real-time strategy games: A new AI research challenge
M Buro
IJCAI 2003, 1534-1535, 2003
2742003
Report on a SAT competition
M Buro, HK Büning
Fachbereich Math.-Informatik, Univ. Gesamthochschule, 1992
2031992
Efficient triangulation-based pathfinding
D Demyen, M Buro
Aaai 6, 942-947, 2006
2002006
Partial pathfinding using map abstraction and refinement
N Sturtevant, M Buro
AAAI 5, 1392-1397, 2005
1922005
Monte Carlo planning in RTS games
M Chung
1602005
From simple features to sophisticated evaluation functions
M Buro
Computers and Games 98, 126-145, 1998
1551998
The Othello match of the year: Takeshi Murakami vs. Logistello
M Buro
ICGA Journal 20 (3), 189-193, 1997
1541997
Fast heuristic search for RTS game combat scenarios
D Churchill, A Saffidine, M Buro
Proceedings of the AAAI conference on artificial intelligence and …, 2012
1522012
Portfolio greedy search and simulation for large-scale combat in StarCraft
D Churchill, M Buro
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
1422013
Build order optimization in starcraft
D Churchill, M Buro
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011
1352011
Call for AI research in RTS games
M Buro
Proceedings of the AAAI-04 Workshop on Challenges in Game AI, 139-142, 2004
1292004
Improving heuristic mini-max search by supervised learning
M Buro
Artificial Intelligence 134 (1-2), 85-99, 2002
1202002
Probcut: An effective selective extension of the α-β algorithm
M Buro
ICGA Journal 18 (2), 71-76, 1995
1181995
RTS games and real-time AI research
M Buro, TM Furtak
Proceedings of the Behavior Representation in Modeling and Simulation …, 2004
1162004
Understanding the success of perfect information monte carlo sampling in game tree search
J Long, N Sturtevant, M Buro, T Furtak
Proceedings of the AAAI Conference on Artificial Intelligence 24 (1), 134-140, 2010
1102010
ORTS: A hack-free RTS game environment
M Buro
Computers and Games: Third International Conference, CG 2002, Edmonton …, 2003
1012003
Adversarial planning through strategy simulation
F Sailer, M Buro, M Lanctot
2007 IEEE symposium on computational intelligence and games, 80-87, 2007
992007
Real-time strategy game competitions
M Buro, D Churchill
Ai Magazine 33 (3), 106-106, 2012
952012
Experiments with Multi-ProbCut and a new high-quality evaluation function for Othello
M Buro
Games in AI Research 34 (4), 77-96, 1997
941997
Improving state evaluation, inference, and search in trick-based card games
M Buro, JR Long, T Furtak, N Sturtevant
Twenty-First International Joint Conference on Artificial Intelligence, 2009
902009
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Artículos 1–20