Shao Chen, Chang
Shao Chen, Chang
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How to learn and how to teach computational thinking: Suggestions based on a review of the literature
TC Hsu, SC Chang, YT Hung
Computers & Education 126, 296-310, 2018
Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions
SC Chang, GJ Hwang
Computers & Education 125, 226-239, 2018
Integration of the peer assessment approach with a virtual reality design system for learning earth science
SC Chang, TC Hsu, MSY Jong
Computers & Education 146, 103758, 2020
Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and …
QF Yang, SC Chang, GJ Hwang, D Zou
Computers & Education 148, 103808, 2020
A fuzzy expert system-based adaptive learning approach to improving students’ learning performances by considering affective and cognitive factors
GJ Hwang, HY Sung, SC Chang, XC Huang
Computers and Education: Artificial Intelligence 1, 100003, 2020
Effects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class
SC Chang, TC Hsu, WC Kuo, MSY Jong
British Journal of Educational Technology 51 (1), 148-165, 2020
Effects of a peer competition‐based mobile learning approach on students' affective domain exhibition in social studies courses
GJ Hwang, SC Chang
British Journal of Educational Technology 47 (6), 1217-1231, 2016
The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness
SC Chang, TC Hsu, YN Chen, MS Jong
Interactive learning environments 28 (7), 915-929, 2020
Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context
HC Lin, GJ Hwang, SC Chang, YD Hsu
Computers & Education 173, 104266, 2021
A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning
SY Wang, SC Chang, GJ Hwang, PY Chen
Interactive Learning Environments 26 (3), 411-423, 2018
Effects of integrating an active learning-promoting mechanism into location-based real-world learning environments on students’ learning performances and behaviors
GJ Hwang, SC Chang, PY Chen, XY Chen
Educational Technology Research and Development 66, 451-474, 2018
Developing an educational computer game for migratory bird identification based on a two-tier test approach
HC Chu, SC Chang
Educational Technology Research and Development 62, 147-161, 2014
Facilitating knowledge construction in mobile learning contexts: A bi‐directional peer‐assessment approach
GJ Hwang, SC Chang
British Journal of Educational Technology 52 (1), 337-357, 2021
Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course
J Zhao, GJ Hwang, SC Chang, Q Yang, A Nokkaew
Educational Technology Research and Development 69, 3255-3280, 2021
Powering up flipped learning: An online learning environment with a concept map‐guided problem‐posing strategy
GJ Hwang, SC Chang, Y Song, MC Hsieh
Journal of Computer Assisted Learning 37 (2), 429-445, 2021
Facilitating EFL learners’ active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts
CY Chen, SC Chang, GJ Hwang, D Zou
Interactive Learning Environments 31 (4), 2268-2287, 2023
Promoting students’ cross-disciplinary performance and higher order thinking: A peer assessment-facilitated STEM approach in a mathematics course
D Chang, GJ Hwang, SC Chang, SY Wang
Educational Technology Research and Development 69, 3281-3306, 2021
An online collaborative peer-assessment approach to strengthening pre-service teachers’ digital content development competence and higher-order thinking tendency
JW Fang, SC Chang, GJ Hwang, G Yang
Educational Technology Research and Development 69, 1155-1181, 2021
Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach
SC Chang, GJ Hwang
Interactive Learning Environments 25 (5), 667-681, 2017
A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums
HY Liang, TY Hsu, GJ Hwang, SC Chang, HC Chu
Interactive Learning Environments 31 (5), 2692-2706, 2023
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